I’m a game designer and full-stack web developer based in the San Francisco Bay Area, and I love building interactive browser experiences that feel great to play. I’ve shipped five Godot browser games across distinct genres—owning everything from level and encounter design to systems and HUD/menu UI, plus the feel pass and pixel-art production pipeline.
Outside of games, I also design and ship websites end-to-end, including an editorial/pixel-world portfolio that shares content across contexts from a single source. I bring a strong iteration mindset from years of teaching language arts and Spanish—turning feedback loops into actionable improvements, whether that’s for student writing or game mechanics. I’m bilingual in English and Spanish, and I enjoy using AI-assisted workflows (Claude Code and MCP pipelines) to accelerate production while keeping the work clear, readable, and maintainable.
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