I am a Computing for Games graduate with practical experience in Unity, C#, Unreal Engine, gameplay systems, UI implementation, input-driven mechanics, multiplayer project work, Git-based workflows, testing, and debugging. My Unity experience includes working on a multiplayer team project where I contributed to player interactions, object handling, pickup/drop mechanics, dash and stamina systems, UI behaviour, and shared gameplay features. I am comfortable building modular gameplay systems, responding to feedback, and improving features through testing and iteration. I also have experience with Unreal Engine 5 and mixed reality development for Meta Quest 3, including raycast-based object interaction, collision handling, world-space UI, object placement, and deployment workflows. Alongside game development, I have worked as a remote web developer, which helped me build stronger communication, independent working, and delivery skills. I am especially interested in Unity/C# gameplay development, interactive systems, simulation mechanics, UI, optimisation, and prototype development. I am comfortable working remotely, communicating clearly, using Git, delivering regular progress updates, and working under NDA where required.

Marius Romanciu

I am a Computing for Games graduate with practical experience in Unity, C#, Unreal Engine, gameplay systems, UI implementation, input-driven mechanics, multiplayer project work, Git-based workflows, testing, and debugging. My Unity experience includes working on a multiplayer team project where I contributed to player interactions, object handling, pickup/drop mechanics, dash and stamina systems, UI behaviour, and shared gameplay features. I am comfortable building modular gameplay systems, responding to feedback, and improving features through testing and iteration. I also have experience with Unreal Engine 5 and mixed reality development for Meta Quest 3, including raycast-based object interaction, collision handling, world-space UI, object placement, and deployment workflows. Alongside game development, I have worked as a remote web developer, which helped me build stronger communication, independent working, and delivery skills. I am especially interested in Unity/C# gameplay development, interactive systems, simulation mechanics, UI, optimisation, and prototype development. I am comfortable working remotely, communicating clearly, using Git, delivering regular progress updates, and working under NDA where required.

Available to hire

I am a Computing for Games graduate with practical experience in Unity, C#, Unreal Engine, gameplay systems, UI implementation, input-driven mechanics, multiplayer project work, Git-based workflows, testing, and debugging.

My Unity experience includes working on a multiplayer team project where I contributed to player interactions, object handling, pickup/drop mechanics, dash and stamina systems, UI behaviour, and shared gameplay features. I am comfortable building modular gameplay systems, responding to feedback, and improving features through testing and iteration.

I also have experience with Unreal Engine 5 and mixed reality development for Meta Quest 3, including raycast-based object interaction, collision handling, world-space UI, object placement, and deployment workflows. Alongside game development, I have worked as a remote web developer, which helped me build stronger communication, independent working, and delivery skills.

I am especially interested in Unity/C# gameplay development, interactive systems, simulation mechanics, UI, optimisation, and prototype development. I am comfortable working remotely, communicating clearly, using Git, delivering regular progress updates, and working under NDA where required.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent
Russian
Fluent

Work Experience

Web Developer at Alionexa Agro SRL
May 1, 2024 - September 1, 2024
Developed and maintained an e‑commerce website for the company’s German market expansion. Built responsive user interfaces across desktop and mobile devices, integrated product systems and website functionality, and improved website performance and user experience. Collaborated remotely with team members to integrate product data and site functionality.
Web Developer at Online Retail Business
January 1, 2014 - January 1, 2015
Managed product image editing and uploads for an e‑commerce platform. Wrote product descriptions and assisted with website content management. Gained early experience with digital platforms and online systems.

Education

BSc (Hons) Computing for Games at Falmouth University
January 1, 2023 - January 1, 2026
BSc (Hons) Computing and Web Development at Buckinghamshire New University
January 1, 2022 - January 1, 2023
Level 3 IT Engineering Diploma at Gloucestershire College
January 1, 2019 - January 1, 2021
Long-term technical training at STEP IT ACADEMY
January 1, 2014 - January 1, 2018
Summer School Program at Duke University
January 1, 2018 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education