I am a Computing for Games graduate with practical experience in Unity, C#, Unreal Engine, gameplay systems, UI implementation, input-driven mechanics, multiplayer project work, Git-based workflows, testing, and debugging.
My Unity experience includes working on a multiplayer team project where I contributed to player interactions, object handling, pickup/drop mechanics, dash and stamina systems, UI behaviour, and shared gameplay features. I am comfortable building modular gameplay systems, responding to feedback, and improving features through testing and iteration.
I also have experience with Unreal Engine 5 and mixed reality development for Meta Quest 3, including raycast-based object interaction, collision handling, world-space UI, object placement, and deployment workflows. Alongside game development, I have worked as a remote web developer, which helped me build stronger communication, independent working, and delivery skills.
I am especially interested in Unity/C# gameplay development, interactive systems, simulation mechanics, UI, optimisation, and prototype development. I am comfortable working remotely, communicating clearly, using Git, delivering regular progress updates, and working under NDA where required.
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