Hi, I'm Marjolaine Allie, a User Interface Designer with over 20 years of experience crafting intuitive and visually polished interfaces for web, mobile, and interactive experiences. I partner with startups, agencies, and enterprise teams to translate complex requirements into clear user flows, wireframes, prototypes, and high-fidelity designs that balance usability, clarity, and feasibility. I thrive in remote, distributed teams and bring a structured, detail-oriented mindset, strong communication, and dependable delivery to every project. I specialize in UX/UI design, interaction patterns, and design systems, translating business needs into coherent design language and reusable components. My background spans SaaS, enterprise software, and game-related interfaces, with a track record of collaborating across product, engineering, and stakeholder groups to ship polished experiences on tight timelines.

Marjolaine Allie

PRO

Hi, I'm Marjolaine Allie, a User Interface Designer with over 20 years of experience crafting intuitive and visually polished interfaces for web, mobile, and interactive experiences. I partner with startups, agencies, and enterprise teams to translate complex requirements into clear user flows, wireframes, prototypes, and high-fidelity designs that balance usability, clarity, and feasibility. I thrive in remote, distributed teams and bring a structured, detail-oriented mindset, strong communication, and dependable delivery to every project. I specialize in UX/UI design, interaction patterns, and design systems, translating business needs into coherent design language and reusable components. My background spans SaaS, enterprise software, and game-related interfaces, with a track record of collaborating across product, engineering, and stakeholder groups to ship polished experiences on tight timelines.

Available to hire

Hi, I’m Marjolaine Allie, a User Interface Designer with over 20 years of experience crafting intuitive and visually polished interfaces for web, mobile, and interactive experiences. I partner with startups, agencies, and enterprise teams to translate complex requirements into clear user flows, wireframes, prototypes, and high-fidelity designs that balance usability, clarity, and feasibility. I thrive in remote, distributed teams and bring a structured, detail-oriented mindset, strong communication, and dependable delivery to every project.

I specialize in UX/UI design, interaction patterns, and design systems, translating business needs into coherent design language and reusable components. My background spans SaaS, enterprise software, and game-related interfaces, with a track record of collaborating across product, engineering, and stakeholder groups to ship polished experiences on tight timelines.

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Experience Level

Expert
Expert
Expert
Expert

Language

French
Fluent
English
Fluent

Work Experience

Independent UX / UI Consultant at Self-employed / Independent
January 1, 2013 - Present
As an independent UX / UI consultant, I partner with product and project teams on remote, project-based assignments, contributing to the design of clear, usable, and visually consistent digital interfaces. I adapt quickly to different contexts, scopes, and timelines, with a primary focus on interface design, interaction design, and high-quality execution aligned with user-centered principles and technical constraints.
Lead UX/UI Designer at Ubisoft
January 1, 1999 - December 31, 2006
Contributed to UX and UI design for game experiences. Designed interface structures and visual components to improve clarity and discoverability, working closely with design and development teams.
Lead UX/UI Designer at Ubisoft
January 1, 2008 - December 31, 2011
Contributed to UX and UI design for game experiences. Designed key interface structures and visual components to improve clarity and discoverability, working closely with design and development teams.
Design Team Lead at Electronic Arts
January 1, 2011 - December 31, 2013
Designed UX and UI for web and game experiences, focusing on clear navigation, interface layout, and visual consistency; collaborated with cross-functional teams to deliver production-ready interfaces aligned with technical constraints.

Education

Bachelor in Graphic Design at UQAM
January 11, 2030 - December 17, 2025

Qualifications

Continuing education in UX research, product design, and applied AI for design
January 11, 2030 - December 17, 2025

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert

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