Hi, I’m Mark Angelo A. Quindara—an early-career illustrator and 2D character designer with 4+ years of professional experience creating expressive original characters and production-ready visual assets for games and studio work. I love a cute, playful, kid-friendly aesthetic, while still being comfortable working inside established style guides and matching existing visual languages. I’ve carried artwork end-to-end from brief and direction through key animation, in-betweens, clean-up, and final delivery to production specifications. From leading a full cast’s character consistency across scenes and moods to preparing finalized assets for studio deadlines, I’m remote-ready, deadline-reliable, and always hungry to grow in animation, character design, and visual storytelling.…

Mark Angelo A. Quindara

Hi, I’m Mark Angelo A. Quindara—an early-career illustrator and 2D character designer with 4+ years of professional experience creating expressive original characters and production-ready visual assets for games and studio work. I love a cute, playful, kid-friendly aesthetic, while still being comfortable working inside established style guides and matching existing visual languages. I’ve carried artwork end-to-end from brief and direction through key animation, in-betweens, clean-up, and final delivery to production specifications. From leading a full cast’s character consistency across scenes and moods to preparing finalized assets for studio deadlines, I’m remote-ready, deadline-reliable, and always hungry to grow in animation, character design, and visual storytelling.…

Available to hire

Hi, I’m Mark Angelo A. Quindara—an early-career illustrator and 2D character designer with 4+ years of professional experience creating expressive original characters and production-ready visual assets for games and studio work. I love a cute, playful, kid-friendly aesthetic, while still being comfortable working inside established style guides and matching existing visual languages.

I’ve carried artwork end-to-end from brief and direction through key animation, in-betweens, clean-up, and final delivery to production specifications. From leading a full cast’s character consistency across scenes and moods to preparing finalized assets for studio deadlines, I’m remote-ready, deadline-reliable, and always hungry to grow in animation, character design, and visual storytelling.

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Work Experience

Lead 2D Animator & Character Designer at FrogForge Entertainment
January 1, 2024 - January 1, 2025
Designed original characters and produced complete sets of in-game assets, extending an established visual style across characters, UI, and icons with consistent, on-brand quality. Executed end-to-end design handoffs from concept direction to production-ready output, managing file prep and delivery to specification. Delivered cohesive character and interface assets aligned with the project’s style language.
Character Designer & Pixel Animator at Mega Cat Studios
January 1, 2024 - January 1, 2026
Created original character designs and production-ready sprite assets for God of War: Sons of Sparta within an established visual style. Carried artwork from creative brief through final production-ready output, including key animation, in-between frames, and clean-up/render passes while maintaining on-style consistency and minimizing rework. Prepared finalized assets to production specifications across concurrent deliverables and episode deadlines.
Lead 2D Animator & Character Design Director at QueueBETA Entertainment
January 1, 2021 - January 1, 2024
Led original character concept design and illustrated a full cast of in-game characters across multiple scenes, poses, expressions, and moods while maintaining visual consistency across the character set. Took creative direction from project leads and carried designs through to finished, build-out-ready assets with minimal or no rework at the direction stage. Built and maintained a living style reference to keep artwork consistent across a growing catalog of in-game assets, UI elements, and short-film animation; produced character scenes, motion sequences, and storytelling assets for digital and short-form media.
Freelance Illustrator & Character Designer at Independent Commissions
January 1, 2018 - Present
Delivered commissioned character illustrations, portraits, concept designs, storyboards, and graphic layouts for diverse clients since 2018. Matched and extended client-defined visual styles, adapting to each project’s tone while producing original, finished work from written and verbal direction. Produced print-ready graphic layouts and product mockups for both physical and digital applications.

Education

BS in Entertainment and Multimedia Computing at BSEMC (Entertainment and Multimedia Computing)
January 1, 2020 - January 1, 2024

Qualifications

BS in Entertainment and Multimedia Computing
January 1, 2020 - January 1, 2024
Adobe Photoshop (LinkedIn Skill Assessment Certified)
January 11, 2030 - September 11, 2026

Industry Experience

Gaming, Media & Entertainment, Education