Hi, I’m Mark Connaughton, a mixing engineer, audio producer and immersive audio specialist with over 10 years of hands-on experience across music production, recording, sound design, AV production, and multimedia workflows. I founded Mobius Studios to deliver recording, mixing, spatial audio, and creative production services for independent artists, filmmakers, and emerging creatives. I have worked with Dolby Atmos and immersive audio workflows, focusing on polished, streaming-ready mixes optimized for spatial playback environments and platforms like Apple Music Atmos. I’m comfortable collaborating remotely with artists and collaborators across all stages of music production, from recording and editing through final mastering and delivery. I bring a strong technical background paired with creative sensitivity, meticulous attention to detail, and a passion for immersive listening experiences and contemporary music production. I actively explore emerging spatial audio formats, binaural rendering techniques, and immersive playback systems to craft emotionally engaging and technically refined mixes for modern streaming platforms.

Mark Connaughton

Hi, I’m Mark Connaughton, a mixing engineer, audio producer and immersive audio specialist with over 10 years of hands-on experience across music production, recording, sound design, AV production, and multimedia workflows. I founded Mobius Studios to deliver recording, mixing, spatial audio, and creative production services for independent artists, filmmakers, and emerging creatives. I have worked with Dolby Atmos and immersive audio workflows, focusing on polished, streaming-ready mixes optimized for spatial playback environments and platforms like Apple Music Atmos. I’m comfortable collaborating remotely with artists and collaborators across all stages of music production, from recording and editing through final mastering and delivery. I bring a strong technical background paired with creative sensitivity, meticulous attention to detail, and a passion for immersive listening experiences and contemporary music production. I actively explore emerging spatial audio formats, binaural rendering techniques, and immersive playback systems to craft emotionally engaging and technically refined mixes for modern streaming platforms.

Available to hire

Hi, I’m Mark Connaughton, a mixing engineer, audio producer and immersive audio specialist with over 10 years of hands-on experience across music production, recording, sound design, AV production, and multimedia workflows. I founded Mobius Studios to deliver recording, mixing, spatial audio, and creative production services for independent artists, filmmakers, and emerging creatives. I have worked with Dolby Atmos and immersive audio workflows, focusing on polished, streaming-ready mixes optimized for spatial playback environments and platforms like Apple Music Atmos. I’m comfortable collaborating remotely with artists and collaborators across all stages of music production, from recording and editing through final mastering and delivery.

I bring a strong technical background paired with creative sensitivity, meticulous attention to detail, and a passion for immersive listening experiences and contemporary music production. I actively explore emerging spatial audio formats, binaural rendering techniques, and immersive playback systems to craft emotionally engaging and technically refined mixes for modern streaming platforms.

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Work Experience

Founder & Mixing Engineer at Mobius Studios
November 1, 2022 - Present
Founded and developed an independent recording and immersive audio studio supporting musicians, podcasters, filmmakers, and multidisciplinary artists. Delivered professional recording, mixing, mastering, and sound design services for independent music releases and multimedia projects. Developed immersive audio and Dolby Atmos workflows for music and spatial listening environments. Produced streaming-ready audio content optimized for digital distribution platforms. Collaborated remotely with artists and creatives on production development, revisions, and final delivery. Managed studio sessions, editing workflows, technical setup, and client communication throughout project lifecycles. Explored emerging spatial audio formats, binaural rendering techniques, and immersive playback systems.
Audio Visual Engineer at Netflix
October 1, 2019 - October 1, 2022
Managed audio-visual production workflows and technical delivery across international multimedia projects. Supported live audio systems, playback environments, and high-level content delivery standards. Worked with technically demanding production environments requiring precision, troubleshooting, and quality assurance. Collaborated with multidisciplinary teams across creative and technical departments.
Collaboration Services Engineer at HubSpot
December 1, 2017 - October 1, 2019
Delivered live streaming, multimedia production, and technical support for digital content initiatives and live events. Supported collaborative production workflows and remote communication systems. Assisted with audio and video infrastructure for hybrid production environments.

Education

Certificate in Audio Production & Sound Design at Griffith College
January 11, 2030 - May 11, 2026
Diploma in City & Guilds Diploma in Sound Engineering & Music Technology at City & Guilds
January 11, 2030 - May 11, 2026
Diploma in Industrial Computing at Waterford Institute of Technology
January 11, 2030 - May 11, 2026

Qualifications

Certificate in Audio Production & Sound Design
January 11, 2030 - May 11, 2026
City & Guilds Diploma in Sound Engineering & Music Technology
January 11, 2030 - May 11, 2026
Diploma in Industrial Computing
January 11, 2030 - May 11, 2026

Industry Experience

Media & Entertainment