Hi, I’m Mark Dunshee, a passionate 3D generalist and project lead who loves turning client visions into vibrant, high-quality animations. I specialize in end-to-end production: blocking, modeling, surfacing, lighting, environmental layout, and compositing, and I thrive on delivering polished results on schedule. Over the years I’ve led teams at Afterglow, Rhythm & Hues, Flurry, and Wet Cement, collaborating across departments to hit milestones and push creative boundaries. I’m always eager to learn new tools and techniques to improve efficiency and bring projects from concept to screen.

Mark Dunshee

PRO

Hi, I’m Mark Dunshee, a passionate 3D generalist and project lead who loves turning client visions into vibrant, high-quality animations. I specialize in end-to-end production: blocking, modeling, surfacing, lighting, environmental layout, and compositing, and I thrive on delivering polished results on schedule. Over the years I’ve led teams at Afterglow, Rhythm & Hues, Flurry, and Wet Cement, collaborating across departments to hit milestones and push creative boundaries. I’m always eager to learn new tools and techniques to improve efficiency and bring projects from concept to screen.

Available to hire

Hi, I’m Mark Dunshee, a passionate 3D generalist and project lead who loves turning client visions into vibrant, high-quality animations. I specialize in end-to-end production: blocking, modeling, surfacing, lighting, environmental layout, and compositing, and I thrive on delivering polished results on schedule.

Over the years I’ve led teams at Afterglow, Rhythm & Hues, Flurry, and Wet Cement, collaborating across departments to hit milestones and push creative boundaries. I’m always eager to learn new tools and techniques to improve efficiency and bring projects from concept to screen.

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Language

English
Fluent

Work Experience

Project Lead / 3D generalist at Afterglow Studios
February 28, 2025 - August 24, 2025
Served as Project Lead and 3D generalist overseeing shot blocking, modeling, surfacing, lighting, and compositing. Led project teams to ensure production milestones were met and the final output matched client vision.
Project Lead / 3D generalist at Rhythm & Hues Studios
July 1, 2012 - August 25, 2025
Took responsibility as Project Lead and 3D generalist focusing on shot blocking, modeling, surfacing, and compositing for animation projects.
Lead Technical Director at Flurry Animation Studios
February 28, 2011 - August 24, 2025
Led technical direction including storyboarding, modeling, surfacing, environmental layout, and lighting. Ensuring technical and creative standards were met across animation productions.
Technical Director at Wet Cement Productions
November 30, 2006 - August 24, 2025
Served as Technical Director with responsibilities spanning storyboarding, modeling, surfacing, and lighting at Wet Cement Productions between October 2002 and December 2006. Played a key role in visual production tasks.
Freelance Illustrator at Calvinist Cadet Corps
January 17, 1996 - May 27, 2015
Provided freelance illustrations for Cadet Quest magazine over a span of nearly two decades.
Project Lead / 3D Generalist at Afterglow Studios
March 31, 2025 - September 19, 2025
Shot blocking, modeling, surfacing, environmental layout, lighting, and compositing.
Project Lead / 3D Generalist at Rhythm & Hues Studios
July 31, 2012 - September 19, 2025
Shot blocking, modeling, surfacing, environmental layout, lighting, and compositing.
Lead Technical Director at Flurry Animation Studios
March 31, 2011 - September 19, 2025
Storyboard creation, 3D modeling, surfacing, environmental layout, and lighting.
Technical Director at Wet Cement Productions
December 31, 2006 - September 19, 2025
Storyboarding, modeling, surfacing, and lighting.
Freelance Illustrator at Calvinist Cadet Corps
January 1, 2015 - September 19, 2025
Provided freelance illustrations for Cadet Quest magazine.
Project Lead / 3D generalist at Afterglow Studios
March 1, 2025 - September 19, 2025
Led projects handling shot blocking, modeling, surfacing, environmental layout, lighting, and compositing.
Project Lead / 3D generalist at Rhythm & Hues Studios
July 1, 2012 - September 19, 2025
Oversaw shot blocking, modeling, surfacing, environmental layout, lighting, and compositing as a project lead and 3D generalist.
Lead Technical Director at Flurry Animation Studios
March 1, 2011 - September 19, 2025
Directed technical aspects including storyboard integration with modeling, surfacing, environmental layout, and lighting.
Technical Director at Wet Cement Productions
December 1, 2006 - September 19, 2025
Scoped and implemented production pipelines focusing on storyboarding, modeling, surfacing, and lighting.
Freelance Illustrator at Calvinist Cadet Corps
January 1, 2015 - September 19, 2025
Provided freelance illustrations for Cadet Quest magazine.

Education

Bachelor of Fine Arts degree at Minneapolis College of Art and Design
January 1, 1998 - January 1, 2001
General Studies at North Central Michigan College
January 1, 1996 - January 1, 1998
Bachelor of Fine Arts at Minneapolis College of Art and Design
January 1, 1998 - January 1, 2001
General Studies at North Central Michigan College
January 1, 1996 - January 1, 1998
Bachelor of Fine Arts at Minneapolis College of Art and Design
January 1, 1998 - January 1, 2001
General Studies at North Central Michigan College
January 1, 1996 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services