Old soul in love with the mystery of life. A sound designer by day, a vinyl lover by night. I approach each problem with a curious and open mind, designing audio that reinforces gameplay feedback and player immersion. In my work, I combine creative sound design with middleware implementation to create responsive and scalable audio experiences. I enjoy learning new skills and working on projects that pose a healthy challenge.

Martin Balek

Old soul in love with the mystery of life. A sound designer by day, a vinyl lover by night. I approach each problem with a curious and open mind, designing audio that reinforces gameplay feedback and player immersion. In my work, I combine creative sound design with middleware implementation to create responsive and scalable audio experiences. I enjoy learning new skills and working on projects that pose a healthy challenge.

Available to hire

Old soul in love with the mystery of life. A sound designer by day, a vinyl lover by night.

I approach each problem with a curious and open mind, designing audio that reinforces gameplay feedback and player immersion. In my work, I combine creative sound design with middleware implementation to create responsive and scalable audio experiences. I enjoy learning new skills and working on projects that pose a healthy challenge.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
German
Intermediate
Portuguese
Advanced
Spanish; Castilian
Beginner

Work Experience

Technical Sound Designer at Games Farm
January 1, 2024 - Present
Participated in the entire production cycle of the AA title; designed sounds for playable and non-playable characters, enemies, objectives, ambiences, cut-scenes, and boss fights; reinforced user interface audio. Implemented audio with FMOD, managed spatialization, prioritization, adaptive sound, and mixing. Used Perforce for version control and sharing sound banks for Unity integration. Provided full-service audio/video/graphic services for clients; created sound design for videos and animations, and edited podcasts and video content. Guided sound design for interactive environments and live cultural events with performers.
Sound Design and Video Editing at Studio 23
January 1, 2022 - January 1, 2024
Created sound design for videos and animation; worked with microphones and recorders; edited podcasts and video content.
Freelance Sound Designer, Event Production
January 1, 2019 - Present
Participated in the production cycle for titles and events; designed sounds for characters, enemies, objectives, ambience, cut-scenes and UI; used FMOD and Perforce; produced sound for videos and animation; oversaw live cultural events with acts and performers.

Education

Master of Sound Design (MSc) at University of Edinburgh, College of Art
January 1, 2020 - January 1, 2022
Bachelor of Electrical and Electronics Engineering (BEng) at University of Edinburgh, School of Engineering
January 1, 2015 - January 1, 2019
Master of Sound Design (MSc) at College of Art | The University of Edinburgh, UK
January 1, 2020 - December 31, 2022
Bachelor of Electrical and Electronics Engineering (BEng) at School of Engineering | The University of Edinburgh, UK
January 1, 2015 - December 31, 2019

Qualifications

Master of Sound Design (MSc)
January 1, 2020 - January 1, 2022
Bachelor of Electrical and Electronics Engineering (BEng)
January 1, 2015 - January 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet