I’m Hanakim Kimberly, a creative multimedia and network engineering graduate with hands-on experience across game/web programming and professional rotoscoping for film and series. I enjoy working with visual effects workflows end-to-end—especially rotoscoping using Silhouette and cleanup/compositing support using tools like Nuke, including rendering matting passes. I also bring a strong technical skill set from my Unity 3D background, having created 2D/3D simulations and worked on UI/UX and UI design. My professional style is collaborative and detail-focused, whether I’m contributing to a rotoscoping pipeline, building Unity scenes/tools in C#, or developing web pages with HTML/CSS during internships.

Hanakim Kimberly

I’m Hanakim Kimberly, a creative multimedia and network engineering graduate with hands-on experience across game/web programming and professional rotoscoping for film and series. I enjoy working with visual effects workflows end-to-end—especially rotoscoping using Silhouette and cleanup/compositing support using tools like Nuke, including rendering matting passes. I also bring a strong technical skill set from my Unity 3D background, having created 2D/3D simulations and worked on UI/UX and UI design. My professional style is collaborative and detail-focused, whether I’m contributing to a rotoscoping pipeline, building Unity scenes/tools in C#, or developing web pages with HTML/CSS during internships.

Available to hire

I’m Hanakim Kimberly, a creative multimedia and network engineering graduate with hands-on experience across game/web programming and professional rotoscoping for film and series. I enjoy working with visual effects workflows end-to-end—especially rotoscoping using Silhouette and cleanup/compositing support using tools like Nuke, including rendering matting passes.

I also bring a strong technical skill set from my Unity 3D background, having created 2D/3D simulations and worked on UI/UX and UI design. My professional style is collaborative and detail-focused, whether I’m contributing to a rotoscoping pipeline, building Unity scenes/tools in C#, or developing web pages with HTML/CSS during internships.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Junior Roto Artist / Pre-Artist at Lumine Studio (Lumine Studio / LuMinE Studio in resume)
February 1, 2025 - Present
Performed rotoscoping for object isolation and background separation using Nuke and Silhouette. Prepared and cleaned footage for further compositing work. Coordinated with the compositing team to ensure the output footage met the specified artistic direction and quality standards.
Junior Roto and Prep Artist at Lumine Studio
February 1, 2025 - Present
Performed rotoscoping for object isolation and background separation using Nuke and Silhouette. Prepared and cleaned footage for further compositing and collaborated with the compositing team to ensure the footage met specified artistic and quality standards.
Unity Developer (Intern) at PT. Brilyan Trimatara Utama
January 20, 2022 - March 20, 2022
Developed 3D oscilloscopes simulations in Unity 3D using C#. Provided and received guidance/consultation with other members of the development team. Utilized MonoDevelop to create scripts in C#, and also supported 3D tooth creation in Blender for use in the Unity pipeline, including making textured assets for rendering and optimizing shaders.
Unity Developer (Intern) at PT. Brilyan Trimatra Utama
January 1, 2022 - March 1, 2022
Created 3D oscilloscopes in Unity 3D using C#. Provided guidance and consultation with other members of the development team and utilized MonoDevelop to create scripts in C#.
Web Developer (Intern) at PT. Lumut Karya Sejahtera
August 1, 2020 - October 1, 2020
Supported maintenance and development for web pages and web applications using HTML and CSS as a framework. Worked closely with senior developers, learned advanced project management skills, and improved collaboration through guided development tasks.
Rotoscope Artist at PT. Ingeuity Studios Indonesia
August 1, 2017 - November 1, 2021
Worked on film/series shots for rotoscoping using Silhouette application. Created and rendered mattes using Nuke (Nuke-based compositing/matting workflow). Participated in meetings and team discussions, collaborated remotely with the compositing team to ensure footage matched specified artistic and quality standards, and followed guidance from the supervisor and lead to meet industry requirements.
Rotoscope Artist at PT. Inovity Studios Indonesia
August 1, 2017 - November 30, 2021
Worked on rotoscoping for film/series shots using Silhouette. Rendered mattes using Nuke, participated actively in team meetings and discussions, and collaborated remotely with compositing teams. Followed guidance from the supervisor/lead to ensure results met industry standards.

Education

Multimedia and Network Engineering (program) at Politeknik Negeri Ujung Pandang
January 1, 2017 - November 30, 2021
Multimedia and Network Engineering program (graduate) at Politeknik Negeri Ujung Pandang
January 11, 2030 - September 15, 2026
Augmented Reality & Virtual Reality (Unity 3D) coursework / projects (from transcript context) at Politeknik Negeri Ujung Pandang (Faculty of Multimedia and Network Engineering)
August 1, 2017 - November 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate