I’m Hanakim Kimberly, a creative multimedia and network engineering graduate with hands-on experience across game/web programming and professional rotoscoping for film and series. I enjoy working with visual effects workflows end-to-end—especially rotoscoping using Silhouette and cleanup/compositing support using tools like Nuke, including rendering matting passes.
I also bring a strong technical skill set from my Unity 3D background, having created 2D/3D simulations and worked on UI/UX and UI design. My professional style is collaborative and detail-focused, whether I’m contributing to a rotoscoping pipeline, building Unity scenes/tools in C#, or developing web pages with HTML/CSS during internships.
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