Available to hire
Game developer and Unity developer focused on VR/XR education and immersive experiences, with experience leading delivery of award-winning VR content and building reusable systems across interaction, physics, and networked gameplay. Strong in technical ownership, troubleshooting, and collaborative delivery within Agile teams.
Passionate about problem-solving and continuous learning, with experience developing and maintaining VR content pipelines and deploying interactive training/education modules for public-sector and cultural clients, as well as supporting offline/sideloaded shared-space multiplayer experiences.
Experience Level
Language
English
Fluent
Work Experience
Volunteer (Immersive/Technical Production) at Sporadic/Volunteer work (floats, props, costumes, shows)
January 1, 2026 - PresentVolunteered with a multi-disciplinary team to create floats, props, costumes, and show elements.
QA Intern (Immmersive VR Education) at EmagineVR
June 1, 2021 - September 1, 2025Took full technical ownership of Pulse XR from near project start after the lead developer/project manager left. Supported best-use-of-education technology/ICT initiative by building a content management system for Unity to fetch/update app content automatically based on detection and client settings. Delivered VR content for public-sector and cultural clients for Meta Quest (primary), Pico, and HTC Vive. Supported local-network shared-space multiplayer experiences designed to run offline/securely as part of an Agile QA team through final release and update cycles.
Developer & Unity Engineer at Education / VR company (Pixel Clover)
June 1, 2021 - September 1, 2025Worked as a Unity/VR developer and led technical delivery of award-winning Pulse XR (Education Awards Ireland 2025). Built reusable VR systems including interaction, physics, and local-networked shared-space multiplayer, plus a configurable content management system (CMS) that fetches/updates content based on automatic update detection and client settings. Delivered VR content for public-sector and cultural clients for Meta Quest (primary), Pico, and HTC Vive.
Also provided QA/QC support by taking full technical ownership of releases, logging and maintaining the lifecycle of known issues in the issue tracker, and verifying fixes during the final release and update cycles. Collaborated with Agile QA/engineering teams and supported integration and deployment of VR experiences for offline or secure environments.
Education
BSc in Computer Science at Ard Scoil Na Mara, Tramore
January 1, 2012 - January 1, 2017BSc in Computer Science at Waterford Institute of Technology (WIT) (formerly WIT)
January 1, 2012 - January 1, 2017Qualifications
First Class Honours
January 1, 2017 - January 1, 2021Industry Experience
Education, Media & Entertainment, Software & Internet, Government, Professional Services, Gaming
Experience Level
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