I'm a versatile and interdisciplinary game designer with 7 years of experience in both free-to-play live service and indie games. I thrive on creating engaging gameplay and have a strong background in prototyping, balancing game systems, and crafting compelling narratives. In my career, I've worked on various projects, from leading design efforts in team settings to developing solo indie projects. I enjoy collaborating with teams and utilizing data-driven design decisions to enhance player engagement and retention.

Mason Butterwick

I'm a versatile and interdisciplinary game designer with 7 years of experience in both free-to-play live service and indie games. I thrive on creating engaging gameplay and have a strong background in prototyping, balancing game systems, and crafting compelling narratives. In my career, I've worked on various projects, from leading design efforts in team settings to developing solo indie projects. I enjoy collaborating with teams and utilizing data-driven design decisions to enhance player engagement and retention.

Available to hire

I’m a versatile and interdisciplinary game designer with 7 years of experience in both free-to-play live service and indie games. I thrive on creating engaging gameplay and have a strong background in prototyping, balancing game systems, and crafting compelling narratives.
In my career, I’ve worked on various projects, from leading design efforts in team settings to developing solo indie projects. I enjoy collaborating with teams and utilizing data-driven design decisions to enhance player engagement and retention.

See more

Experience Level

Work Experience

Solo Indie Developer at Critter Crown
January 1, 2024 - Present
Currently designing and developing a creature collecting RPG, managing all aspects of the project including art and community engagement.
Game Designer at Prodigy Education
January 1, 2021 - January 1, 2026
● Led design efforts for a development team to create new gameplay features and content. ● Wrote and maintained clear, detailed, and visually appealing design documentation. ● Made playable prototypes and visual mockups to communicate ideas effectively. ● Created spreadsheet models of game systems to inform balancing decisions. ● Balanced core game systems including economy, difficulty, and progression. ● Spearheaded live-ops event creation and maintenance, boosting player engagement and retention. ● Worked with the senior leadership team to develop company roadmaps and monetization strategies. ● Built strong conversion funnels, improving sign-ups for a subscription based monetization model. ● Implemented a hard mode campaign, lifting total revenue by +11% and average playtime by +10.9%. ● Added collection requirements, boosting total revenue by +7.2% by motivating engagement and spend. ● Optimized player routing, resulting in a +27.5% lift in subscriptions among relevant players by maximizing their time spent in high-impact areas. ● Designed and built over 70 explorable maps/levels using a proprietary engine and Github workflow. ● Created and balanced over 200 spells and dozens of new characters and bosses. ● Crafted tutorials and onboarding experiences for the game, enhancing new player retention. ● Performed competitor research and analyzed player data to drive design decisions. ● Ran user interviews and team brainstorming/playtesting sessions and iterated based on feedback. ● Sourced & mixed audio for sound effects, music, and directed voice acting talent.
Production Artist at Prodigy Education
January 1, 2019 - January 1, 2021
● Created and polished many game-ready art assets from concept art. ● Crafted modular tilesets and used them to produce backgrounds in Tiled. ● Assisted game designers by building visual/playable prototypes. ● Provided constructive feedback to ensure high-quality art and gameplay. ● Authored technical guides to standardize asset creation workflows.
Solo Indie Developer at CLASH! - Battle Arena
January 1, 2018 - January 1, 2019
Designed, developed, and released a fighting game independently. Handled all aspects of the development process and conducted extensive playtesting for improvements.

Education

Video Game Design and Development at Fanshawe College
September 1, 2015 - May 1, 2018

Qualifications

Google Sheets - Advanced Topics
July 1, 2026 - July 1, 2026
Introduction to Game Design
July 1, 2026 - July 1, 2026
Epic Games Certification
Blueprint Scripting
July 1, 2026 - July 1, 2026
Epic Games Certification
Unreal Engine Fundamentals
July 1, 2026 - July 1, 2026
Epic Games Certification

Industry Experience

Gaming, Education
    Prodigy Math Game
    An educational MMORPG experience, blending creature-collecting, wizardry, and a fun fantasy adventure into the most fun time you’ll every have answering math questions! designer