Hi, I’m Mathir Vishnu LK, a creative and technically skilled 3D artist and game developer with hands-on experience in Blender, Unity, and animation pipelines. I’m passionate about visual storytelling, motion graphics, and crafting immersive digital experiences, and I love turning concepts into polished visuals and gameplay assets through collaborative, iterative work.

Mathir Vishnu LK

Hi, I’m Mathir Vishnu LK, a creative and technically skilled 3D artist and game developer with hands-on experience in Blender, Unity, and animation pipelines. I’m passionate about visual storytelling, motion graphics, and crafting immersive digital experiences, and I love turning concepts into polished visuals and gameplay assets through collaborative, iterative work.

Available to hire

Hi, I’m Mathir Vishnu LK, a creative and technically skilled 3D artist and game developer with hands-on experience in Blender, Unity, and animation pipelines.

I’m passionate about visual storytelling, motion graphics, and crafting immersive digital experiences, and I love turning concepts into polished visuals and gameplay assets through collaborative, iterative work.

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Experience Level

Expert
Expert

Work Experience

Full Stack Development Intern at NxtLogic Software Solutions
January 1, 2025 - Present
Gained practical exposure to end-to-end web application development, strengthening understanding of digital product workflows. Worked in a team environment, managing tasks and deliverables within defined timelines—building discipline and adaptability relevant to creative production roles.

Education

Bachelor of Engineering — Computer Science & Engineering at Nandha Engineering College, Erode
January 1, 2022 - January 1, 2026

Qualifications

Java (Basic) — HackerRank Certification
January 11, 2030 - May 18, 2026
Cyber Security and Privacy — NPTEL
January 11, 2030 - May 18, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
    paper Witch College

    Developing Witch College, a first-person perspective (FPP) story-driven game using Unity and Blender. The project combines narrative storytelling, exploration, and immersive gameplay in a mysterious college environment. Responsible for designing and modeling environments, creating props and assets, implementing player controls and interactions, and setting up lighting and atmosphere to enhance the game’s cinematic experience.