Born in Auvergne, France, I discovered video games very early and it quickly became a passion I want to turn into a career. I enjoy designing games and worlds, as well as programming, and I also like testing games to support their development. Adaptable and open-minded, I’m looking for a job in the video game industry. I like collaborating across roles to improve gameplay, UI, and overall player experience.

Besson Mathis

Born in Auvergne, France, I discovered video games very early and it quickly became a passion I want to turn into a career. I enjoy designing games and worlds, as well as programming, and I also like testing games to support their development. Adaptable and open-minded, I’m looking for a job in the video game industry. I like collaborating across roles to improve gameplay, UI, and overall player experience.

Available to hire

Born in Auvergne, France, I discovered video games very early and it quickly became a passion I want to turn into a career. I enjoy designing games and worlds, as well as programming, and I also like testing games to support their development.

Adaptable and open-minded, I’m looking for a job in the video game industry. I like collaborating across roles to improve gameplay, UI, and overall player experience.

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Jam Participant (Global Game Jam) at Bubble Dreamer
January 1, 2025 - January 1, 2025
Worked on a shooter arcade game coding inputs and UI. Collaborated during the global game jam to prototype gameplay and user interface quickly.
Game Designer / QA Tester (End-of-school internship) at Eight Bamboos studio
January 1, 2025 - January 1, 2025
Balanced game design and gameplay features for an end-to-school MMORPG project. Contributed to game design decisions and also supported quality assurance activities through testing and feedback to improve the player experience.
Solo Project: Puzzle Game at The Wolf Builder
January 1, 2024 - January 1, 2024
Developed a solo puzzle project including core gameplay logic and puzzle interactions. Focused on player flow and game rules to create an engaging puzzle experience.
Design / Playtesting (Restitution / restitution documents) at Nuværa Design
January 1, 2024 - January 1, 2025
Developed a video game as part of a restitution phase, including preparation and completion of project restitution documents. Participated in playtesting to validate gameplay mechanics and overall experience.
Coding of platform mechanics at The Cube's Ascent
May 1, 2023 - June 25, 2023
Built platform mechanics programming as part of an educational/solo initiative, focusing on character movement behaviors and platform interaction.
Tower Defense / UI Designer at Spirit Of The Gold Mine
February 20, 2023 - March 20, 2023
Worked on a tower defense game and contributed to UI design and implementation, including interface elements needed for gameplay and navigation.

Education

Game Designer Concepteur en Gamification Niveau 6 (Certification) at Brassart - Lyon Game Design Sector
January 1, 2022 - January 1, 2025
BAC Général at Lycée Sévigné Saint-Louis - Issoire
January 11, 2030 - July 7, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet