Script writer and game designer focused on narrative continuity, including story structure, dialogue writing, and voice direction. Experienced in narrative-driven, choice/puzzle/timeline-based game systems with strong comedic sensibilities and dissecting craft across multiple media. 15+ years’ experience writing, directing, consulting, and collaborating as a comedy writer, director, and narrative designer. Proficient at organizing script and puzzle documentation and directing performances for large cast productions.

Matt Bernard

Script writer and game designer focused on narrative continuity, including story structure, dialogue writing, and voice direction. Experienced in narrative-driven, choice/puzzle/timeline-based game systems with strong comedic sensibilities and dissecting craft across multiple media. 15+ years’ experience writing, directing, consulting, and collaborating as a comedy writer, director, and narrative designer. Proficient at organizing script and puzzle documentation and directing performances for large cast productions.

Available to hire

Script writer and game designer focused on narrative continuity, including story structure, dialogue writing, and voice direction. Experienced in narrative-driven, choice/puzzle/timeline-based game systems with strong comedic sensibilities and dissecting craft across multiple media.

15+ years’ experience writing, directing, consulting, and collaborating as a comedy writer, director, and narrative designer. Proficient at organizing script and puzzle documentation and directing performances for large cast productions.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Writer (Narrative and Logic Puzzles) at Lil Guardsman
January 1, 2024 - December 31, 2024
One of three writers for the narrative-driven social deduction game Lil Guardsman. Responsible for narrative and logic puzzle creation/overview across 12 game levels with 65 turns/interrogations per level. Created identity and narrative throughlines for 100+ original characters. Wrote natural, effective dialogue. Organized and maintained script, level design, and puzzle design documentation. Directed vocal performances for 15+ actors in comedic delivery for a 120,000+ word script, identified bugs and narrative inconsistencies through playtest platforms, wrote and created additional DLC storylines, and created original dialogue plus game mechanics for an experimental concept game controller prototype for Nike.
Script Writer (Narrative + Logic Puzzles) / Voice Direction / QA Narrative Tracking at Lil Guardsman
December 31, 2023 - Present
One of three writers for the narrative-driven, social deduction game Lil Guardsman. Responsible for narrative and logic puzzle creation/overview across 12 game levels with 65 turns/interrogations per level. Created identity and narrative throughlines for 100+ original characters and wrote natural, effective dialogue. Organized and maintained script, level design, and puzzle design documentation. Directed vocal performances for 15+ actors in comedic delivery for a 120,000+ word script. Identified and tracked bugs and narrative inconsistencies through playtest platforms and wrote/created additional story DLC. Also wrote additional dialogue and designed game mechanics for an experimental concept game testing controller prototype for Nike.
Script Writer / Game Designer / Voice Director at Hilltop Studio
January 1, 2021 - Present
Worked as one of the narrative-drive writers on Curse of Resthaven, writing gothic horror, story-driven narratives, and crafting interrogation-style narrative puzzle mechanics for a 6-day time-loop structure. Wrote 60+ short psychological horror stories for the card-based “expeditions.” Created 20+ original characters including dialogue and in-game scheduling. Organized and maintained script and puzzle design documentation. Directed vocal performances for 11 actors for a 100,000+ word script.
Script Writer / Game Designer / Voice Director at Hilltop Studios
December 31, 2020 - Present
One of two narrative-driven writers for the roguelite murder mystery game Curse of Resthaven. Wrote all three gothic horror, story-driven narratives. Created interrogation-style narrative puzzle beats for the 6-day time-loop. Produced 60+ short psychological horror stories for the card-based “expeditions.” Created 20+ original characters including dialogue and in-game schedules. Organized and maintained all script and puzzle design documentation, and directed vocal performances for 11 actors for a 100,000+ word script.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Professional Services