I’m a music composer with experience across a wide range of musical genres, combining classical training with a background in popular music.
I also hold a degree in video game production, which gives me a deeper understanding of game development from both a creative and technical perspective. This allows me to collaborate effectively with developers and create music that supports not only the narrative and emotional goals of a project, but also its gameplay and overall player experience.
My approach focuses on delivering memorable, immersive soundtracks that integrate naturally into the game’s world, helping to strengthen its atmosphere, identity, and storytelling.
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1994. Rolf is a 16-year-old boy who lives in an old immigrant town called Bassomonte. Nothing really happens in that place, hidden between mountains, until one night changes the entire course of his life. Will Rolf and his friends have what it takes to save the world during this very long night?
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