Animation has always been my life’s passion, from the moment I made my first stop-motion LEGO film in the sixth grade. I’ve since expanded my technical and creative skills in 2D animation, learned to lead and direct a team for student films, and grown through hands-on collaboration and storytelling. As the sole 2D animator and VFX artist at GameChanger Studio, I’ve released My Lovely Empress and 1998: The Toll Keeper Story, and I love shaping dynamic environments and collaborating with artists to bring stories to life.

Matthew Aldrin Mihardja

Animation has always been my life’s passion, from the moment I made my first stop-motion LEGO film in the sixth grade. I’ve since expanded my technical and creative skills in 2D animation, learned to lead and direct a team for student films, and grown through hands-on collaboration and storytelling. As the sole 2D animator and VFX artist at GameChanger Studio, I’ve released My Lovely Empress and 1998: The Toll Keeper Story, and I love shaping dynamic environments and collaborating with artists to bring stories to life.

Available to hire

Animation has always been my life’s passion, from the moment I made my first stop-motion LEGO film in the sixth grade. I’ve since expanded my technical and creative skills in 2D animation, learned to lead and direct a team for student films, and grown through hands-on collaboration and storytelling.

As the sole 2D animator and VFX artist at GameChanger Studio, I’ve released My Lovely Empress and 1998: The Toll Keeper Story, and I love shaping dynamic environments and collaborating with artists to bring stories to life.

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Language

Indonesian
Intermediate
English
Fluent

Work Experience

Student Film Project Lead at Swinburne University of Technology
March 1, 2021 - December 1, 2021
Led a student film project - Miniature Project, coordinating schedules, shot checklists, and organization. Created a team environment open to meaningful feedback and collaboration in a competitive pitching environment.
2D Animator and Visual FX Artist at GameChanger Studio
September 20, 2022 - January 20, 2026
Rigged and animated expressive 2D characters according to archetypes and personality. Animated in-game cutscenes and cinematics in collaboration with artists. Developed dynamic environments and VFX in collaboration with programmers, optimizing frame rate by approximately 20%. Also led activities for B2C event booths including sales, budgeting, booth engagement, and decoration.

Education

Bachelor of Animation at Swinburne University of Technology, Australia
January 1, 2019 - January 1, 2021
International Baccalaureate Diploma Programme at Jakarta International Multicultural School, Indonesia
January 1, 2016 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming