Lead Unreal Engine Software Engineer and Game Developer with a Bachelor of Science in Games Development. Expert in architecting scalable gameplay systems, modular C++ frameworks, and custom Editor tools across UE5 and Unity. Proven track record of optimizing performance and leading cross-functional teams to deliver exceptional, high-quality player experiences.

Matthew Carver

Lead Unreal Engine Software Engineer and Game Developer with a Bachelor of Science in Games Development. Expert in architecting scalable gameplay systems, modular C++ frameworks, and custom Editor tools across UE5 and Unity. Proven track record of optimizing performance and leading cross-functional teams to deliver exceptional, high-quality player experiences.

Available to hire

Lead Unreal Engine Software Engineer and Game Developer with a Bachelor of Science in Games Development. Expert in architecting scalable gameplay systems, modular C++ frameworks, and custom Editor tools across UE5 and Unity. Proven track record of optimizing performance and leading cross-functional teams to deliver exceptional, high-quality player experiences.

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Experience Level

Language

English
Fluent

Work Experience

Game Developer at Sweaty Chair Game Studio
June 1, 2024 - October 1, 2025
Collaborate with cross-functional teams to design and implement high-quality Unity games. Transform concepts into functional and scalable code, ensuring an exceptional player experience. Implement and optimize game features, mechanics, and systems in collaboration with developers. Conduct performance and memory optimization to enhance game stability and responsiveness.
Game Play & Systems Programmer at The 11th Hour Interactive
August 1, 2023 - December 1, 2023
Oz Comic Con / PAX Melbourne / SXSW Sydney
Services Account Manager at Dicker Data
March 1, 2020 - August 1, 2021
Contribute to team meetings and workshops. Articulate the Services value proposition. Liaise with Resellers, Vendors, and other Business Units. Achieve and exceed assigned Services targets.
VR/AR Developer at 7 DX
August 1, 2019 - March 1, 2020
Concept ideation for new VR/AR solutions. Utilize Unreal Engine to develop VR and AR prototypes. Programming interactions and experiences in a wide range of 6DoF VR hardware. Demonstrating prototypes, existing solutions, and work in progress to clients.
Lead Unreal Engine Software Engineer at Future Associate
October 1, 2025 - June 1, 2026
Architected scalable gameplay systems in UE5 using a C++/Blueprint hybrid approach to maximize performance and design flexibility. Developed modular C++ frameworks for core mechanics, reducing technical debt and enabling rapid iteration on original game features. Engineered custom Editor tools and utility widgets that streamlined the asset pipeline for the VFX and environment art teams

Education

Advanced Diploma of Professional Game Development (Programming) at Academy of Interactive Entertainment, Sydney
January 1, 2022 - December 31, 2023
Bachelor of Science in Games Development at University of Technology, Sydney
January 1, 2014 - December 31, 2016
Diploma of Digital and Interactive Games at North Sydney Institute, St Leonard's
January 1, 2012 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment