I’m a Sound Designer, Music Composer, and Audio Producer with 14+ years of experience creating audio for games, interactive entertainment, film, trailers, and branded content.
My audio work has been featured in many well known IPs such as Pokémon, Disney, Marvel, AMC’s The Walking Dead, Bandai Namco and many others. Some other projects also include CORE, EverWing, and Warren Spector’s Thick As Thieves, I regularly work with Hollywood and AAA talent across projects ranging from indie productions to games and platforms reaching millions of players. My work has received awards, festival selections, and industry recognition.
Most recently, I served as Audio Director at OtherSide Entertainment, where I led audio and post-production for Thick As Thieves from development through launch. My work spans sound design, composition, audio post-production, dialogue and VO, editing, mixing, mastering, interactive audio, and implementation in Wwise, Unreal Engine, Unity, and FMOD.
I’m equally comfortable owning the complete audio direction of a project or jumping in for a specific need, whether that’s designing sound, composing a score, producing VO, implementing interactive audio, or taking a project through final mix and delivery.
If you’re building a game, film, trailer, animation, or interactive experience and need someone who can take audio from concept through final delivery, I’d love to hear about it.
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