I'm a Sound Designer, Music Composer, and Audio Producer with 14+ years of experience creating audio for games, interactive entertainment, film, trailers, and branded content. My audio work has been featured in many well known IPs such as Pokémon, Disney, Marvel, AMC's The Walking Dead, Bandai Namco and many others. Some other projects also include CORE, EverWing, and Warren Spector's Thick As Thieves, I regularly work with Hollywood and AAA talent across projects ranging from indie productions to games and platforms reaching millions of players. My work has received awards, festival selections, and industry recognition. Most recently, I served as Audio Director at OtherSide Entertainment, where I led audio and post-production for Thick As Thieves from development through launch. My work spans sound design, composition, audio post-production, dialogue and VO, editing, mixing, mastering, interactive audio, and implementation in Wwise, Unreal Engine, Unity, and FMOD. I'm equally comfortable owning the complete audio direction of a project or jumping in for a specific need, whether that's designing sound, composing a score, producing VO, implementing interactive audio, or taking a project through final mix and delivery. If you're building a game, film, trailer, animation, or interactive experience and need someone who can take audio from concept through final delivery, I'd love to hear about it.

Matthew Pablo

I'm a Sound Designer, Music Composer, and Audio Producer with 14+ years of experience creating audio for games, interactive entertainment, film, trailers, and branded content. My audio work has been featured in many well known IPs such as Pokémon, Disney, Marvel, AMC's The Walking Dead, Bandai Namco and many others. Some other projects also include CORE, EverWing, and Warren Spector's Thick As Thieves, I regularly work with Hollywood and AAA talent across projects ranging from indie productions to games and platforms reaching millions of players. My work has received awards, festival selections, and industry recognition. Most recently, I served as Audio Director at OtherSide Entertainment, where I led audio and post-production for Thick As Thieves from development through launch. My work spans sound design, composition, audio post-production, dialogue and VO, editing, mixing, mastering, interactive audio, and implementation in Wwise, Unreal Engine, Unity, and FMOD. I'm equally comfortable owning the complete audio direction of a project or jumping in for a specific need, whether that's designing sound, composing a score, producing VO, implementing interactive audio, or taking a project through final mix and delivery. If you're building a game, film, trailer, animation, or interactive experience and need someone who can take audio from concept through final delivery, I'd love to hear about it.

Available to hire

I’m a Sound Designer, Music Composer, and Audio Producer with 14+ years of experience creating audio for games, interactive entertainment, film, trailers, and branded content.

My audio work has been featured in many well known IPs such as Pokémon, Disney, Marvel, AMC’s The Walking Dead, Bandai Namco and many others. Some other projects also include CORE, EverWing, and Warren Spector’s Thick As Thieves, I regularly work with Hollywood and AAA talent across projects ranging from indie productions to games and platforms reaching millions of players. My work has received awards, festival selections, and industry recognition.

Most recently, I served as Audio Director at OtherSide Entertainment, where I led audio and post-production for Thick As Thieves from development through launch. My work spans sound design, composition, audio post-production, dialogue and VO, editing, mixing, mastering, interactive audio, and implementation in Wwise, Unreal Engine, Unity, and FMOD.

I’m equally comfortable owning the complete audio direction of a project or jumping in for a specific need, whether that’s designing sound, composing a score, producing VO, implementing interactive audio, or taking a project through final mix and delivery.

If you’re building a game, film, trailer, animation, or interactive experience and need someone who can take audio from concept through final delivery, I’d love to hear about it.

See more

Language

English
Fluent

Work Experience

Audio Director at OtherSide Entertainment
May 31, 2022 - July 31, 2026
Led audio and post-production for Thick As Thieves from prototype through launch, including sound design, VO, music, Wwise/Unreal implementation, mixing, trailers, and marketing. Led the audio team and external talent across the full production.
Lead Audio Designer / Studio Audio Producer at Manticore Games
March 29, 2019 - May 29, 2022
Led audio for the CORE UGC platform, games, virtual concerts, trailers, and branded experiences, spanning sound design, composition, post-production, VO, mixing, and Unreal Engine audio implementation. Work included high-profile experiences with deadmau5 and major entertainment partners.
Composer and Sound Designer at GC Turbo
July 31, 2016 - March 30, 2019
Created audio for award-winning mobile and social games reaching millions of players, including EverWing (Facebook Game of the Year), Pokémon, Disney, Marvel, AMC, and Bandai Namco. Sound design, composition, VO, mixing, post, and implementation.

Education

Bachelor's at Berklee College of Music
September 1, 2010 - May 16, 2014
Music Composition & Film Scoring

Qualifications

Add your qualifications or awards here.