I am an industrious computer engineer specialized in industrial IT, with a strong background in software development, CAD coordination, and network administration. I’ve worked extensively with programming languages such as C, C++, C#, and Python and am passionate about leveraging machine learning and AI in practical applications. My personal projects include virtual cars with AI capabilities and music player apps, demonstrating both my technical and creative skills.
Having studied abroad through the Erasmus program and holding a BSc in Computer Engineering, I have hands-on experience maintaining network systems, supporting CAD visual and structural design, and managing websites and servers. I enjoy working on game development, including Unity projects involving map editing and shader programming, and continually expanding my knowledge in AI, software frameworks, and cross-platform technologies.
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