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Maverick Mudrock

Available to hire

I’m Maverick Mudrock, a performance-focused software engineer building real-time, mission-critical systems across .NET, Node.js, and Unity3D, with strong roots in computer vision and low-latency streaming.

About

I’m Maverick Mudrock, a performance-focused software engineer building real-time, mission-critical systems across .NET, Node.js, and Unity3D, with strong roots in computer vision and low-latency streaming. I’ve led microservices releases, integrated distributed systems, and delivered measurable outcomes like improved performance under DoD constraints, reduced manual operator input, and reliable telemetry uptime.

I enjoy end-to-end engineering—profiling bottlenecks, hardening reliability, and shipping secure workflows for regulated environments. Currently, I’m building Guardian, including waypoint generation/validation and secure telemetry tooling, and I also filed a 180-page U.S. provisional patent for the platform.

  • 13 years' experience
  • Joined October 2026

Industry experience

  • Software & Internet
  • Computers & Electronics
  • Government
  • Healthcare
  • Gaming

Work experience· 4 roles

Principal Software Engineer / Inventor (Independent) · Independent — GuardianApr 2025 – Present · 1 yr 8 mos

Building Guardian: waypoint generation/validation toolchain and secure telemetry workflows for regulated mission operations. Filed and paid for a 180-page U.S. provisional patent (filed Dec 10, 2025). Driving architecture, implementation, end-to-end execution, and reliability-focused test tooling; details restricted.

Software Engineer · VRR (Virtual Reality Rehab)Nov 2023 – Mar 2025 · 1 yr 5 mos

Built an AI-assisted scripting toolchain supporting 150+ routes and reduced manual operator input by 35%, accelerating mission deployment cycles. Optimized .NET desktop data access using thread-safe concurrency and SQL Server tuning for 25% performance gains under DoD security/regulatory constraints. Implemented a Python video streaming pipeline on Raspberry Pi achieving <50 ms end-to-end latency across multiple units. Integrated OpenCV with Unity3D for real-time AR object tracking (97% accuracy) and delivered secure drone telemetry APIs sustaining 99% uptime.

Lead Software Engineer · 2NFROApr 2022 – Apr 2023 · 1 yr 1 mo

Optimized Node.js services and C#/Unity3D simulation/physics algorithms, reducing compute time by 35% to support thousands of concurrent users. Built a scalable Node.js service layer sustaining ~60 ms response times under high concurrency. Introduced microservices release practices and CI/CD improvements, reducing deployment downtime by 20% and supporting monolith-to-distributed cutovers.

Founder & Principal Software Consultant · Self-EmployedJan 2013 – Mar 2025 · 12 yrs 3 mos

Education

A.A.S., Computer Programming & Analysis · State College of Florida2030 – 2020
Certificate of Achievement, .NET Programming · Sarasota County Technical Institute2030 – 2014

Certifications and awards

U.S. Provisional Patent Application — Guardian (inventor; patent pending)2025 – 2026

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