Maverick Mudrock
I’m Maverick Mudrock, a performance-focused software engineer building real-time, mission-critical systems across .NET, Node.js, and Unity3D, with strong roots in computer vision and low-latency streaming.
About
I’m Maverick Mudrock, a performance-focused software engineer building real-time, mission-critical systems across .NET, Node.js, and Unity3D, with strong roots in computer vision and low-latency streaming. I’ve led microservices releases, integrated distributed systems, and delivered measurable outcomes like improved performance under DoD constraints, reduced manual operator input, and reliable telemetry uptime.
I enjoy end-to-end engineering—profiling bottlenecks, hardening reliability, and shipping secure workflows for regulated environments. Currently, I’m building Guardian, including waypoint generation/validation and secure telemetry tooling, and I also filed a 180-page U.S. provisional patent for the platform.
- 13 years' experience
- Joined October 2026
Industry experience
- Software & Internet
- Computers & Electronics
- Government
- Healthcare
- Gaming
Work experience· 4 roles
Building Guardian: waypoint generation/validation toolchain and secure telemetry workflows for regulated mission operations. Filed and paid for a 180-page U.S. provisional patent (filed Dec 10, 2025). Driving architecture, implementation, end-to-end execution, and reliability-focused test tooling; details restricted.
Built an AI-assisted scripting toolchain supporting 150+ routes and reduced manual operator input by 35%, accelerating mission deployment cycles. Optimized .NET desktop data access using thread-safe concurrency and SQL Server tuning for 25% performance gains under DoD security/regulatory constraints. Implemented a Python video streaming pipeline on Raspberry Pi achieving <50 ms end-to-end latency across multiple units. Integrated OpenCV with Unity3D for real-time AR object tracking (97% accuracy) and delivered secure drone telemetry APIs sustaining 99% uptime.
Optimized Node.js services and C#/Unity3D simulation/physics algorithms, reducing compute time by 35% to support thousands of concurrent users. Built a scalable Node.js service layer sustaining ~60 ms response times under high concurrency. Introduced microservices release practices and CI/CD improvements, reducing deployment downtime by 20% and supporting monolith-to-distributed cutovers.
Education
Certifications and awards
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