Creative 3D artist with several years of experience turning ideas, sketches, and concepts into clean, production-ready 3D models across industries. I specialize in hard-surface and organic modeling, texturing, and animation-ready asset creation, with work spanning game development, product visualization, 3D printing, and medical/prosthetic modeling. I’m detail-focused, communicate clearly throughout projects, and deliver production-quality results on time—supporting everything from game-engine-ready assets and cinematic trailer visuals to prototypes, cosplay props, tabletop miniatures, and client presentations.

Mavix Tommy3D

Creative 3D artist with several years of experience turning ideas, sketches, and concepts into clean, production-ready 3D models across industries. I specialize in hard-surface and organic modeling, texturing, and animation-ready asset creation, with work spanning game development, product visualization, 3D printing, and medical/prosthetic modeling. I’m detail-focused, communicate clearly throughout projects, and deliver production-quality results on time—supporting everything from game-engine-ready assets and cinematic trailer visuals to prototypes, cosplay props, tabletop miniatures, and client presentations.

Available to hire

Creative 3D artist with several years of experience turning ideas, sketches, and concepts into clean, production-ready 3D models across industries. I specialize in hard-surface and organic modeling, texturing, and animation-ready asset creation, with work spanning game development, product visualization, 3D printing, and medical/prosthetic modeling.

I’m detail-focused, communicate clearly throughout projects, and deliver production-quality results on time—supporting everything from game-engine-ready assets and cinematic trailer visuals to prototypes, cosplay props, tabletop miniatures, and client presentations.

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Language

English
Advanced

Work Experience

Freelance 3D Artist
January 1, 2017 - Present
Created detailed 3D models and renderings in Blender for products, ensuring accuracy and adherence to client specifications. Produced game-ready assets (characters, props, environments, weapons, vehicles) and optimized files for broadcast and real-time engines. Modeled and prepared assets for 3D printing, including prosthetics, medical models, monuments, and custom tabletop miniatures. Developed prototypes and mock-ups for client presentations and product testing, and produced animation/explainer and cinematic trailer assets. Designed cosplay props/armor pieces and tabletop game miniatures, incorporating client feedback after research on industry trends.
3D Product Modelling and Rendering at Mavix Studio
January 1, 2017 - Present
Created detailed 3D models and renderings of products using Blender software, ensuring accuracy and adherence to design specifications. Developed prototypes and mock-ups for client presentations and product testing, resulting in increased client satisfaction and product success rate. Assisted senior designers in developing product concepts and creating 3D models and renderings. Conducted research on industry trends and competitor products to inform design decisions. Participated in client meetings and presentations to communicate design concepts and gather feedback.
3D Production Modelling and Rendering Artist at Mavix Studio
January 1, 2017 - Present
Create detailed 3D models and renderings of products using Blender, ensuring accuracy and adherence to design specifications. Develop prototypes and mock-ups for client presentations and product testing; assist senior designers in developing product concepts and creating 3D models and renderings. Conduct research on industry trends and competitor products to inform design decisions; participate in client meetings to communicate design concepts and gather feedback.
3D Product Modeling and Rendering at Mavix Studio
January 1, 2017 - Present
Created detailed 3D models and renderings of products using Blender software, ensuring accuracy and adherence to design specifications. Developed prototypes and mock-ups for client presentations and product testing, resulting in increased client satisfaction and product success rate. Assisted senior designers in developing product concepts and creating 3D models and renderings. Conducted research on industry trends and competitor products to inform design decisions. Participated in client meetings and presentations to communicate design concepts and gather feedback.

Education

High School at School of Science
January 1, 2013 - December 31, 2017
Bachelor of Engineering at Federal University of Mina
January 1, 2018 - December 31, 2024
Secondary School at School of Science
January 1, 2013 - January 1, 2017
Bachelor of Engineering at Federal University of Mina
January 1, 2018 - January 1, 2024
Secondary School at School of Science
January 1, 2013 - January 1, 2017
Bachelor of Engineering at Federal University of Mina
January 1, 2018 - January 1, 2024
at School of Science
January 1, 2013 - January 1, 2017
Bachelor of Engineering at Federal University of Mina
January 1, 2018 - January 1, 2024
Secondary School at School of Science
January 1, 2013 - January 1, 2017
Bachelor of Engineering at Federal University of Mina
January 1, 2018 - January 1, 2024
Bachelor of Engineering at Federal University of Minna
January 1, 2018 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Other, Education, Gaming, Healthcare, Manufacturing
    Game Assets design

    i was hired to do this design some character for a game assets