Hi, I’m Areke Ayomide Olatomiwa, a mid-level 3D Character Animator and Game Developer based in Lagos. I specialize in creating expressive locomotion, combat, and stylized character animations for real-time games and cinematic sequences, with a strong eye for timing, weight, and storytelling. I enjoy collaborating with designers and engineers to integrate animation assets into production pipelines and to deliver visually engaging content across interactive and non-interactive media. Beyond character animation, I design motion graphics and anamorphic visuals, optimize assets for performance across platforms, and contribute to both interactive and non-interactive media. I thrive in collaborative teams and love blending technical rigging, scripting, and art to create compelling player experiences.

Areke Ayomide Olatomiwa

Hi, I’m Areke Ayomide Olatomiwa, a mid-level 3D Character Animator and Game Developer based in Lagos. I specialize in creating expressive locomotion, combat, and stylized character animations for real-time games and cinematic sequences, with a strong eye for timing, weight, and storytelling. I enjoy collaborating with designers and engineers to integrate animation assets into production pipelines and to deliver visually engaging content across interactive and non-interactive media. Beyond character animation, I design motion graphics and anamorphic visuals, optimize assets for performance across platforms, and contribute to both interactive and non-interactive media. I thrive in collaborative teams and love blending technical rigging, scripting, and art to create compelling player experiences.

Available to hire

Hi, I’m Areke Ayomide Olatomiwa, a mid-level 3D Character Animator and Game Developer based in Lagos. I specialize in creating expressive locomotion, combat, and stylized character animations for real-time games and cinematic sequences, with a strong eye for timing, weight, and storytelling. I enjoy collaborating with designers and engineers to integrate animation assets into production pipelines and to deliver visually engaging content across interactive and non-interactive media.

Beyond character animation, I design motion graphics and anamorphic visuals, optimize assets for performance across platforms, and contribute to both interactive and non-interactive media. I thrive in collaborative teams and love blending technical rigging, scripting, and art to create compelling player experiences.

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Language

English
Fluent

Work Experience

3D Animator at ARK Studios
April 1, 2024 - Present
Create high-quality character animations with emphasis on realism, timing, and performance. Collaborate with designers and developers to integrate animation assets into production pipelines. Develop stylized and cinematic animation sequences, including motion graphics elements. Optimize assets for cross-platform performance.
3D Animator at Pixeon 3D (YouTube Channel)
January 1, 2022 - December 31, 2024
Produced character animations and 3D content for digital media and online platforms. Worked on walk cycles, acting shots, and stylized animations. Assisted in rigging and asset preparation for animation workflows.
Video Editor at Exceed
January 1, 2021 - December 31, 2022
Edited video content and integrated motion graphics for various projects. Enhanced visual storytelling through timing, transitions, and effects.

Education

Bachelor of Science (B.Sc.) in Electronics and Electrical Engineering at Obafemi Awolowo University, Ile-Ife, Osun State
January 1, 2022 - April 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    Corelink Chamber
    A sci-fi environment centered around a “Corelink Chamber,” designed and rendered in Blender. The scene explores a fusion of clean futuristic architecture and subtle environmental storytelling, with organic overgrowth contrasting against high-tech machinery. Emphasis was placed on lighting and color contrast—cool cyan highlights against warm accents—to guide the viewer’s focus toward the central energy core. The project highlights skills in environment composition, material creation, and cinematic lighting, with attention to small details like cable flow, surface wear, and integrated tech elements to create a believable, lived-in space.
    lamborghini revuelto

    A cinematic car showcase animation created in Blender, focused on highlighting form, lighting, and material detail. The project explores dynamic camera movement, realistic reflections, and controlled studio lighting to emphasize the vehicle’s design and surface quality. From slow, intentional reveals to smooth transitions, every shot was crafted to present the car with a premium, high-end feel.