Hi, I’m Maxime Lutin, a seasoned game production professional and founder of UMOGA, a platform connecting independent game professionals. I love shaping ambitious game projects from concept to live operations, building strong teams, and delivering high-quality experiences. I’m motivated by collaborating across disciplines and turning creative ideas into well-executed production plans that teams can rally around. Over the past decade I’ve led cross-functional teams across studios in Canada and the UK, managed external partners and outsourcers, and built brands and processes that scale. When I’m not coordinating production, I mentor creatives, design roadmaps, and explore the evolving intersection of immersive media and interactive experiences.

Maxime Lutin

Hi, I’m Maxime Lutin, a seasoned game production professional and founder of UMOGA, a platform connecting independent game professionals. I love shaping ambitious game projects from concept to live operations, building strong teams, and delivering high-quality experiences. I’m motivated by collaborating across disciplines and turning creative ideas into well-executed production plans that teams can rally around. Over the past decade I’ve led cross-functional teams across studios in Canada and the UK, managed external partners and outsourcers, and built brands and processes that scale. When I’m not coordinating production, I mentor creatives, design roadmaps, and explore the evolving intersection of immersive media and interactive experiences.

Available to hire

Hi, I’m Maxime Lutin, a seasoned game production professional and founder of UMOGA, a platform connecting independent game professionals. I love shaping ambitious game projects from concept to live operations, building strong teams, and delivering high-quality experiences. I’m motivated by collaborating across disciplines and turning creative ideas into well-executed production plans that teams can rally around.

Over the past decade I’ve led cross-functional teams across studios in Canada and the UK, managed external partners and outsourcers, and built brands and processes that scale. When I’m not coordinating production, I mentor creatives, design roadmaps, and explore the evolving intersection of immersive media and interactive experiences.

See more

Language

English
Fluent
French
Fluent
Spanish; Castilian
Intermediate

Work Experience

Associate Producer at IronBelly Studios
March 1, 2016 - September 1, 2016
Help day to day management of video games project for an outsourcing indie studio. Asset management, Time tracking, project setup and maintenance, account manager with client facing responsibilities. Visual and technical QA for Unreal Engine store
Associate Producer at Lockwood Publishing
October 1, 2015 - March 1, 2016
Manage the weekly game publishes for the Avakin Life video game. Asset management, Concept & Reference stakeholder, weekly planning for technical and creative team. in-game promotion manager, AB tester and platform optimiser
Marketing Coordinator at MargoBrando
May 1, 2015 - August 1, 2015
Project Management, Event technicality planning, Marketing and Deck presentation
Founder & CEO at UMOGA
August 1, 2014 - Present
Skill funded social platform for independent video game professionals.
Junior VR Producer at UNIT9
October 1, 2016 - March 1, 2017
Manage project from beginning to delivery for VR activations and video games. Project mapping, scoping and set up. Budget management, internal and external outsourcers manager, QA support.
Local Producer at GAMELOFT
July 1, 2017 - February 1, 2018
Managed the external bug databases for Gameloft projects. Handling legal check process, Coordinating Localization process, Sprint planning and retrograde to Studio manager as well as Creative and Technical Leads. Handling day to day implementation of HQ requirements.
Junior Producer at Skybox Labs
May 1, 2018 - September 1, 2018
Managed an unannounced IP from pre-production to post production. Schedule Engineering, Design and Art pipelines. Setting priorities on tasks and manage outsourcers communication for senior stakeholders
Assistant Producer at Broadband TV
October 1, 2018 - January 1, 2019
Published 2 triple A mobile video games as a publisher producer while managing 2 outsourcing studios based in India and Ukraine.
Project Manager at Essential Designs
April 1, 2019 - August 1, 2019
Worked alongside British Columbia Government to develop and help PASI integrations for Canadian schools. Managed day to day web services and web projects delivery for 10 Fintech startups.
Pre-owned Product Co-ordinator at Simply Computing
October 1, 2019 - February 1, 2020
Worked alongside COO and Director of Retail to improve the Pre-owned pipeline and pricing strategy across all Simply Computing Business.
3D Production Co-ordinator at Bardel Studios
May 1, 2021 - August 1, 2021
Managed 3D department for cartoon show & Client day to day deliverables For outsourcing studio based in Italy.
Project Co-ordinator at NGX Interactive
September 1, 2021 - April 1, 2022
Managed 3D Animations and day to day requirements on the Sea World 2022 Dubai Expo. Legal contracts and Weekly reports drafting for senior management

Education

MSc MANAGEMENT OF INNOVATION at Goldsmiths University
January 1, 2014 - January 1, 2015
BA (HONS) FASHION : MARKETING & MANAGEMENT 2:1 at University for the Creative Arts
January 1, 2011 - January 1, 2014
FASHION MARKETING DIPLOMA (study abroad) at Kwantlen Polytechnic University
January 1, 2013 - January 1, 2013
MSc Management of Innovation at Goldsmiths, University of London
January 1, 2014 - January 1, 2015
BA (Hons) Fashion: Marketing & Management at University for the Creative Arts
January 1, 2011 - January 1, 2014
FASHION MARKETING DIPLOMA (study abroad) at Kwantlen Polytechnic University
January 1, 2013 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education