Music Producer, Audio Director, and Singer working at the intersection of cinematic sound, contemporary pop, and emotional storytelling. Former Senior Audio Designer at NetEase, led and contributed to large-scale soundtracks for AAA titles, shaping immersive audio worlds where music is not background—but narrative force. Spotify page: _Website not available. Sign in: https://www.twine.net/signup_ YouTube Channel: _Website not available. Sign in: https://www.twine.net/signup_

Megaera

Music Producer, Audio Director, and Singer working at the intersection of cinematic sound, contemporary pop, and emotional storytelling. Former Senior Audio Designer at NetEase, led and contributed to large-scale soundtracks for AAA titles, shaping immersive audio worlds where music is not background—but narrative force. Spotify page: _Website not available. Sign in: https://www.twine.net/signup_ YouTube Channel: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Music Producer, Audio Director, and Singer working at the intersection of cinematic sound, contemporary pop, and emotional storytelling.

Former Senior Audio Designer at NetEase, led and contributed to large-scale soundtracks for AAA titles, shaping immersive audio worlds where music is not background—but narrative force.

Spotify page: Website not available. Sign in: https://www.twine.net/signup

YouTube Channel: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent
Chinese
Fluent
Spanish; Castilian
Beginner

Work Experience

Game sound designer at Netease
March 1, 2019 - March 9, 2025
Game Audio Design & Production * Pre-production: Engaged in initial project phases to define music style direction and audio architecture, establishing AAA-quality standards. * Production: Designed interactive music systems based on core gameplay, managed end-to-end audio asset production and Wwise integration testing; optimized overall auditory experience through dynamic mixing and acoustic spatial design; drove audio toolchain improvements and collaborated with engineering on playback system implementation. * Post-launch: Provided live audio support and led audio-driven marketing strategy planning and asset delivery. Lead Audio Coordinator * Managed resource allocation and budget control for internal and external audio teams. * Implemented multi-criteria quality assurance pipelines for technical and artistic validation of delivered assets. * Conducted vendor capability assessments, matched suppliers to project needs, and fostered strategic partnerships with key providers. Project Experience * 《Once Human》
▸ Led composition and production of post-apocalyptic band-themed soundtrack and IP audio identity system.
▸ Directed cross-platform audio design integrating in-game systems and external promotional content to strengthen IP recognition. * 《LifeAfter》
▸ Directed pre-production music style definition, modular architecture setup, and dynamic audio system optimization.
▸ Led custom music design and high-fidelity asset production for marketing campaigns. * 《Flotopia》
▸ Conducted style R&D and adaptive audio system development based on art direction.
▸ Designed cross-layer music/SFX interaction schemes for immersive environmental soundscapes. * 《Ego effect》
▸ Owned full-cycle audio production including style, asset pipeline setup, and system tuning.
▸ Coordinated with composer Kenji Kawai on main theme and character theme production.
▸ Designed non-linear narrative scoring system and produced character-centric soundtrack albums.

Education

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Qualifications

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Industry Experience

Gaming, Other