I’m an experienced C#/Unity programmer who thrives on turning ideas into polished, reliable gameplay experiences. I’m known for attention to detail and delivering high-quality work on tight schedules. My love of learning and curiosity about algorithms keep me pushing to level up my craft, and I enjoy contributing to open-source projects and collaborating with diverse, remote teams. My all-time favorite game is The Legend of Zelda: Ocarina of Time, which still inspires my approach to game design. Off the keyboard, I enjoy exploring new tech, Blender modeling, and refining tools that help teammates ship features faster. I value clear communication, proactive problem solving, and teamwork.

Michael Fontanini

I’m an experienced C#/Unity programmer who thrives on turning ideas into polished, reliable gameplay experiences. I’m known for attention to detail and delivering high-quality work on tight schedules. My love of learning and curiosity about algorithms keep me pushing to level up my craft, and I enjoy contributing to open-source projects and collaborating with diverse, remote teams. My all-time favorite game is The Legend of Zelda: Ocarina of Time, which still inspires my approach to game design. Off the keyboard, I enjoy exploring new tech, Blender modeling, and refining tools that help teammates ship features faster. I value clear communication, proactive problem solving, and teamwork.

Available to hire

I’m an experienced C#/Unity programmer who thrives on turning ideas into polished, reliable gameplay experiences. I’m known for attention to detail and delivering high-quality work on tight schedules. My love of learning and curiosity about algorithms keep me pushing to level up my craft, and I enjoy contributing to open-source projects and collaborating with diverse, remote teams. My all-time favorite game is The Legend of Zelda: Ocarina of Time, which still inspires my approach to game design.

Off the keyboard, I enjoy exploring new tech, Blender modeling, and refining tools that help teammates ship features faster. I value clear communication, proactive problem solving, and teamwork.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Gameplay / UI Programmer (Unity/C#) at Creed Games
September 30, 2024 - Present
Worked together to market and build the game and released it via Steam on Aug. 7 2025. Collaborated in one of the largest multidisciplinary, open-source, remote C# Unity development teams I’ve been on (20+ people). Integrated Steamworks API into the game to add Steam features (almost 100 stats & 30 achievements). Built a reputation as someone who gets things done and produces high quality work. Implemented core gameplay mechanics, UI elements, and critical systems (AI Navigation & Rooms System), contributing to key player experiences.
Freelance AI Trainer at Outlier.ai
January 1, 2025 - Present
I’ve been doing AI training on Outlier as a part time side hustle on 10+ projects and counting. Critiquing AI responses as well as other user’s critiques to help them get even better.
Discord Bot and API Developer (C# / ASP.Net / React / SQL) at P1 Games
August 1, 2024 - January 1, 2025
Developing an open-source community gamification system in C# for the P1 community. Collaborated with a small remote team and an experienced mentor to achieve project goals. Programmed over 20 commands into a Discord bot, enabling database interactions. Gained hands-on experience with ASP.Net, SQL, Automapper, and Serilog, implementing 10+ API controllers with 60+ endpoints.
Unity Gameplay / UI Programmer ( Unity/C# ) at P1 Games
December 1, 2023 - August 1, 2024
Participated in 3 cross-functional remote open-source Unity development teams. Built a reputation for attention to detail and quality work. Became lead programmer on the CELL team, guiding success. Authored robust, maintainable C# code for core systems, reducing bugs/integration time and enabling faster feature development by teammates. Helping others as one of the more knowledgeable contributors. Managed projects collaboratively using GitHub, Discord, ClickUp, and Miro.
Unity Gameplay / UI Programmer ( Unity/C# ) at Bigga Game Jam
November 1, 2023 - November 30, 2023
Collaborated with small team to create Battle of the Worlds, a 2D platformer game. Helped teammates as the most experienced developer in the group. Implemented a powerful cut scene player component.
Indie Game Developer ( Unity/C# ) at Forest Defenders
May 1, 2022 - August 1, 2023
Created a village building survival tower defense game from scratch in Unity over a span of 1.5yrs. Modeled the terrain and 10+ buildings myself in Blender. Significantly improved my skills in GitHub, Unity, and Blender. Launched the game on itch.io, showcasing my development abilities.
Articles & Reviews Writer at KeenGamer.com
March 1, 2021 - February 1, 2022
Wrote gaming news articles and reviews for KeenGamer on WordPress. Worked remotely with editors to contribute to a site larger than oprainfall.
Articles & Reviews Writer at oprainfall.com
August 1, 2014 - January 1, 2022
Researched and wrote gaming news and reviews in WordPress. Worked with editors on the review team to create quality reviews of new games.
Tech Book Author at Packt Publishing
October 1, 2013 - December 1, 2013
Authored the book Game Development with SlimDX for Packt Publishing. Collaborated with their team and editors on creating and refine content on C# and SlimDX.
Gameplay / UI Programmer (Unity/C#) at Tactician’s Forge Games (Kittenship Care project)
September 30, 2024 - Present
Led development for Kittenship Care within a large, remote C# Unity team (20+ developers). Implemented core gameplay mechanics, UI elements, and critical systems (AI Navigation & Rooms System). Integrated Steamworks features (almost 100 stats & 30 achievements) and helped release via Steam on 2025-08-07; consistently delivered high-quality work and collaborated on marketing efforts.
Gameplay & UI Programmer (Unity/C#) at Tactician’s Forge Games
October 1, 2024 - Present
Joined an open-source, 20+ person Unity development team to market and build Kittenship Care for Steam. Integrated Steamworks API for Steam features (almost 100 stats & 30 achievements). Implemented core gameplay mechanics, UI, AI Navigation, and a Rooms System, contributing to key player experiences and delivering high-quality work.
Unity Gameplay & UI Programmer (Unity/C#) at P1 Games
December 1, 2023 - August 31, 2024
Participated in 3 cross-functional remote open-source Unity development teams; led CELL team as lead programmer; authored robust, maintainable C# code; reduced bugs and integration time; helped teammates; managed projects with GitHub, Discord, ClickUp, and Miro.
Unity Gameplay & UI Programmer (Unity/C#) at Bigga Game Jam
November 1, 2023 - November 30, 2023
Collaborated on Battle of the Worlds, a 2D platformer; served as the most experienced developer; implemented a powerful cut-scene player component.
Indie Game Developer (Unity/C#) at Forest Defenders
May 1, 2022 - August 31, 2023
Created a village-building survival tower defense game in Unity over 1.5 years; modeled terrain and 10+ buildings in Blender; significantly improved GitHub, Unity, and Blender skills; launched on itch.io.

Education

Associates of Applied Science Degree (Computer Programming) at Kaplan University (now Purdue University Global)
January 11, 2030 - April 22, 2026
Associate of Applied Science Degree (Computer Programming) at Kaplan University (now Purdue University Global)
January 11, 2030 - April 30, 2026
Unity DOTS RTS Course at UnityCodeMonkey.com
October 1, 2024 - April 30, 2026
Kitchen Chaos Online Multiplayer Courses at Kitchen Chaos
March 1, 2024 - April 30, 2026
Associates of Applied Science Degree (Computer Programming) at Kaplan University (now Purdue University Global)
January 11, 2030 - May 20, 2026

Qualifications

Book Author - Game Development with SlimDX
October 1, 2013 - December 31, 2013
Unity DOTS RTS Course
October 1, 2024 - April 30, 2026
Kitchen Chaos Online Multiplayer Courses
March 1, 2024 - April 30, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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