I'm Megan Pineiro, a narrative designer, game designer, and game writer with 3+ years of experience shipping games to Steam and managing full project pipelines. My life blood is telling stories that represent lesser shown perspectives and that can spread empathy. Combined with a desire to create stories that grant players agency as they explore these stories with strong mechanics, I dedicate a lot of time and research to my craft, and I am comfortable working in teams.

Megan Pineiro

I'm Megan Pineiro, a narrative designer, game designer, and game writer with 3+ years of experience shipping games to Steam and managing full project pipelines. My life blood is telling stories that represent lesser shown perspectives and that can spread empathy. Combined with a desire to create stories that grant players agency as they explore these stories with strong mechanics, I dedicate a lot of time and research to my craft, and I am comfortable working in teams.

Available to hire

I’m Megan Pineiro, a narrative designer, game designer, and game writer with 3+ years of experience shipping games to Steam and managing full project pipelines.

My life blood is telling stories that represent lesser shown perspectives and that can spread empathy. Combined with a desire to create stories that grant players agency as they explore these stories with strong mechanics, I dedicate a lot of time and research to my craft, and I am comfortable working in teams.

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Language

English
Fluent

Work Experience

Writer at StarStrike Studios
June 1, 2024 - Present
Wrote copy and narrative content for StarStrike Studios' game Stars Align; handled social media marketing copy and product narrative design; created engaging storylines and dialogue for the demo launch; contributed to the project as a paid contractor.
Overgrown Narrative Designer, Game Designer at Buzzkill Studios (SCAD Animation Studios × SCAD Game Studios)
June 1, 2024 - June 1, 2025
Wrote stories, quests, and characters for a demo, using a weekly iterative approach with a small team of narrative designers. Collaborated with Level Designers to integrate dialogue into the game engine and maintain a seamless narrative flow. Implemented dialogue in-engine.
Lead Narrative Designer, Lead Game Designer, Level Designer at Global Game Jam 2025 - Bubble Blight, Savannah, GA
January 1, 2025 - January 1, 2025
Created a level design layout implemented in-game and segmented to accommodate changing scopes. Designed a cohesive narrative to accompany the theme and crafted engaging story elements; developed enemy combat styles and produced a comprehensive Game Design Document for the project.
Lead Narrative Designer, Writer at Global Game Jam 2024
January 1, 2024 - January 1, 2024
Crafted an interactive narrative demo, incorporating dialogue and branching choices with Twine and Ink.
Project Contributor at Muscles & Moxie - Yuri Game Jam
November 1, 2024 - December 1, 2024
Contributed to Muscles & Moxie as part of Yuri Game Jam; supported narrative design and game development tasks during the 2024 session.

Education

Bachelor of Fine Arts at Savannah College of Art and Design
May 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment