I’m a 3D artist focused on modeling, animation, and environment design, with experience turning ideas into cinematic scenes. I’ve directed a narrative 3D short where I handled scene staging, 3D layout, cinematic lighting, and final rendering, and I also worked on walk-cycle and body-movement motion for the film.
I enjoy creating production-ready worlds by combining camera-projection workflows, texture detailing, and clean PBR material setup for real-time use. I’ve also developed character IP with turnarounds and expression sets, and I built horror/mystery first-person gameplay by blocking maps, designing environments, texturing, and placing/optimizing assets to match the game theme.