I’m Mehedi Ahmed, a Senior Unity Engineer with 8+ years of experience crafting high-performance real-time 3D applications, VR/AR, and cross-platform experiences. I specialize in architecting scalable systems, custom shader work (HLSL/ShaderLab), and AI-driven gameplay mechanics, delivering tools and pipelines that streamline development for teams deploying on Meta Quest, Vive, HoloLens, and mobile platforms.
From concept to deployment, I focus on performance optimization, reusable editor tooling, and robust content workflows. I’ve led AI standards, built VR animation systems, and created content generators that accelerate asset production. I’m passionate about pushing immersive technology forward and collaborating with cross-functional teams to ship impactful experiences.
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