3D Animator specializing in character animation, acting, and cinematic storytelling.
I work primarily in Blender, creating expressive character performances with strong attention to timing, body mechanics, camera composition, and visual storytelling.
I can take shots from blocking through polished animation, and my experience with cinematography, lighting, and editing helps me build animation that works within the larger scene.
I’m available for character animation, cinematic sequences, game cinematics, music videos, and short-form 3D projects.
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A selection of my 3D character animation work created in Blender.
This reel showcases character acting, body mechanics, timing, camera work, cinematic staging, and storytelling across several animation projects.
I handled the animation and scene work, taking shots from blocking through polished animation and final presentation.
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