I’m a character animator based in Vancouver with 4+ years of experience across film/VFX, gaming, and advertising. I love bringing characters to life through grounded motion, strong timing, and performance-driven acting—whether I’m animating creatures, polishing facial expressions, or supporting full shot delivery from blocking through final iterations. I’ve worked in fast-paced, feedback-driven pipelines, including mocap and simulation clean-up, and I enjoy collaborating with artists and international clients to match production requirements. From collecting references and planning scenes to iterating on dailies in Shotgun, I focus on solving problems creatively while maintaining consistent, professional results.

Mehveesh Nida

I’m a character animator based in Vancouver with 4+ years of experience across film/VFX, gaming, and advertising. I love bringing characters to life through grounded motion, strong timing, and performance-driven acting—whether I’m animating creatures, polishing facial expressions, or supporting full shot delivery from blocking through final iterations. I’ve worked in fast-paced, feedback-driven pipelines, including mocap and simulation clean-up, and I enjoy collaborating with artists and international clients to match production requirements. From collecting references and planning scenes to iterating on dailies in Shotgun, I focus on solving problems creatively while maintaining consistent, professional results.

Available to hire
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Language

English
Intermediate

Work Experience

Animation Artist – Games at Technicolor Games
August 1, 2022 - January 31, 2023
Delivered realistic body mechanics and facial animation to bring characters to life. Planned scenes by filming self-acting videos and gathering relatable references. Adapted animation styles to match character and background assets, supported motion-capture (mo-cap) and simulation clean-up, and worked with international clients to define and meet requirements. Debugged challenging technical issues by combining technical and artistic problem-solving, and maintained organization to hit deadlines in a fast-paced pipeline.
Animator (Freelance) at Digital Duck Studios – Forgotten Bloodlines
January 1, 2019 - Present
Animated prehistoric quadrupedal/creature characters with realistic motion. Planned scenes by collecting relevant creature references, attended regular dailies, and addressed feedback. Produced shots from blocking through to final with iterative refinements to ensure consistent performance and quality.
Intern - Character Animator at The Cirqqus Jr.
August 1, 2018 - June 30, 2022
Animated characters for feature films, VFX, TV commercials, amusement ride films, and videogames. Created designs aligned with the artistic vision and translated them into believable action and motion. Coordinated with other departments to achieve the highest quality shot delivery, iterated on animation based on feedback, and supported onboarding by coaching/mentoring entry-level animators. Used Shotgun for dailies and reviews with a strong focus on meeting deadlines across animation pipeline stages.
Intern - Character Animator at The Cirqqus Jr.
May 1, 2018 - July 31, 2018
Early internship period supporting character animation for feature films, VFX, TV commercials, and videogames. Contributed to action-driven, dramatic shots using varied animation approaches; collaborated cross-functionally to support quality delivery and iterated based on review feedback while learning and following the animation pipeline.

Education

Advanced Diploma in Technical Arts at British Columbia Institute of Technology (BCIT), Vancouver, BC, Canada
August 1, 2025 - January 1, 2026
Diploma in 2D/3D Character Animation at Vancouver Institute of Media Arts (VANARTS), Vancouver, BC, Canada
March 1, 2024 - January 1, 2025
Bachelor of Multimedia (BMM) in Animation at Jawaharlal Nehru Technological University, Hyderabad, India
May 1, 2019 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming