Mehveesh Nida
About
- 8 years' experience
- Joined September 2026
Languages
- EnglishIntermediate
Industry experience
- Media & Entertainment
- Gaming
Work experience· 4 roles
Delivered realistic body mechanics and facial animation to bring characters to life. Planned scenes by filming self-acting videos and gathering relatable references. Adapted animation styles to match character and background assets, supported motion-capture (mo-cap) and simulation clean-up, and worked with international clients to define and meet requirements. Debugged challenging technical issues by combining technical and artistic problem-solving, and maintained organization to hit deadlines in a fast-paced pipeline.
Animated prehistoric quadrupedal/creature characters with realistic motion. Planned scenes by collecting relevant creature references, attended regular dailies, and addressed feedback. Produced shots from blocking through to final with iterative refinements to ensure consistent performance and quality.
Animated characters for feature films, VFX, TV commercials, amusement ride films, and videogames. Created designs aligned with the artistic vision and translated them into believable action and motion. Coordinated with other departments to achieve the highest quality shot delivery, iterated on animation based on feedback, and supported onboarding by coaching/mentoring entry-level animators. Used Shotgun for dailies and reviews with a strong focus on meeting deadlines across animation pipeline stages.
Education
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