I am a seasoned writer and narrative designer with over two decades of experience in video game development, tabletop RPGs, and technical writing. I’ve built expansive lore, authored branching dialogue, crafted in-game copy, tutorials, and UI text, and shaped narrative continuity across indie titles and major publishers, including games like Slime Rancher 2. I love collaborating with across teams to create cohesive stories and engaging player experiences.
I’ve worked across live-ops mobile games, tabletop RPGs, and documentation projects, maintaining lore bibles and using data to address narrative needs. I enjoy refining core storytelling, testing content in Unity, and deploying updates to live environments, always aiming to make narrative work feel both immersive and approachable for players and readers alike.
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