I am a seasoned writer and narrative designer with over two decades of experience in video game development, tabletop RPGs, and technical writing. I’ve built expansive lore, authored branching dialogue, crafted in-game copy, tutorials, and UI text, and shaped narrative continuity across indie titles and major publishers, including games like Slime Rancher 2. I love collaborating with across teams to create cohesive stories and engaging player experiences. I’ve worked across live-ops mobile games, tabletop RPGs, and documentation projects, maintaining lore bibles and using data to address narrative needs. I enjoy refining core storytelling, testing content in Unity, and deploying updates to live environments, always aiming to make narrative work feel both immersive and approachable for players and readers alike.

Meredith Katz

I am a seasoned writer and narrative designer with over two decades of experience in video game development, tabletop RPGs, and technical writing. I’ve built expansive lore, authored branching dialogue, crafted in-game copy, tutorials, and UI text, and shaped narrative continuity across indie titles and major publishers, including games like Slime Rancher 2. I love collaborating with across teams to create cohesive stories and engaging player experiences. I’ve worked across live-ops mobile games, tabletop RPGs, and documentation projects, maintaining lore bibles and using data to address narrative needs. I enjoy refining core storytelling, testing content in Unity, and deploying updates to live environments, always aiming to make narrative work feel both immersive and approachable for players and readers alike.

Available to hire

I am a seasoned writer and narrative designer with over two decades of experience in video game development, tabletop RPGs, and technical writing. I’ve built expansive lore, authored branching dialogue, crafted in-game copy, tutorials, and UI text, and shaped narrative continuity across indie titles and major publishers, including games like Slime Rancher 2. I love collaborating with across teams to create cohesive stories and engaging player experiences.

I’ve worked across live-ops mobile games, tabletop RPGs, and documentation projects, maintaining lore bibles and using data to address narrative needs. I enjoy refining core storytelling, testing content in Unity, and deploying updates to live environments, always aiming to make narrative work feel both immersive and approachable for players and readers alike.

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Language

English
Fluent

Work Experience

Senior Writer (Contract) at Monomi Park
December 1, 2024 - February 26, 2026
Senior writer on Slime Rancher 2; wrote character-centric scenes with branching dialogue; designed in-game copy including item and location names, descriptions, tutorials, and UI text; created and maintained a lore bible; tested data in Unity and supported deployments; collaborated cross-functionally and analyzed player data to address narrative needs.
Designer/Writer at Freelance / Various publishers
January 1, 2000 - Present
Writer and editor on multiple TTRPG projects, including Fear in Fallowdale (Parallel Dimension Gaming, 2025); Rivers of London: In Liberty’s Shadow, Rivers of London: Jimmy’s Last Dance, Call of Cthulhu: Order of the Stone (Chaosium); Till the Last Gasp and For the Queen (Darrington Press), Heart: The City Beneath GM screen (Rowan, Rook and Decard) and more.
Narrative Designer III at A Thinking Ape
November 28, 2022 - April 24, 2024
Developed narrative strategy for a live-ops mobile game with 500K+ downloads; wrote story scripts for multiple titles; designed in-game copy and maintained Lore Bible; implemented content as backend data; tested in Unity and deployed via Git; analyzed player data to improve progression and retention.
Technical Writer III at Develus / AlayaCare
September 6, 2016 - November 11, 2022
Created and revised release notes, user guides, and help pages; designed training guides; developed phone scripts; edited API documentation; audited and rewritten 300+ user guides; updated in-product help system reducing files by 75%.
Game Designer at Inlight Entertainment
September 5, 2006 - December 18, 2015
Sole designer and writer on 35+ children's educational titles for Disney/Pixar and DreamWorks; created game concepts, design documents, and marketing content; supervised character voice direction.
Game Writer & Designer at Webkinz / Ganz
February 28, 2006 - August 25, 2006
Wrote game design technical documents for early online children's games; researched market demographics; produced pitches and milestone reports.

Education

M.A. English Literature at York University
September 1, 2005 - April 1, 2006
B.A. English Rhetoric & Professional Writing at University of Waterloo
September 4, 2001 - April 4, 2005

Qualifications

Parents' Choice Foundation - Game Design (Disney-Pixar's Brave)
January 1, 2013 - January 1, 2013
Rainbow Awards – Best Debut Lesbian Book: Beauty and Cruelty
January 1, 2016 - January 1, 2016

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services