Meryl (Mengqi) Xu
I’m Meryl (Mengqi) Xu, a Houdini FX Artist and CG Generalist based in Toronto.
About
I’m Meryl (Mengqi) Xu, a Houdini FX Artist and CG Generalist based in Toronto. I build procedural simulations and CG shots from concept through lighting, rendering, and compositing, using tools like Houdini, Solaris/USD workflows, and modern GPU rendering to bring dynamic visuals to life.
I also enjoy the broader CG pipeline—modeling and look development in Maya/ZBrush and Substance 3D Painter, plus compositing in Nuke/After Effects—so my work can connect smoothly from FX simulation to final image. I’ve delivered commissioned 3D assets and animations for commercial, museum, and interactive/AR experiences, and I’m motivated by turning technical FX challenges into clean, production-ready results.
- 2 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
Work experience
Developed 3D assets and animations for commissioned cultural projects, including museum work in Shanghai and Beijing, under NDA.
Produced commissioned 3D assets using modeling, animation, shading, lighting, and rendering workflows, delivering work that matched project requirements.
Created 3D characters and animated assets for interactive visual experiences and AR exhibitions.
Education· 9
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