I'm a 27-year-old game programmer with a Bachelor's in Computer Science from the University of Maryland. I specialize in gameplay and systems programming using Unreal Engine and C++, and I have experience in level design, AI, animation systems, and multiplayer. I started as an intern at Dogwood Gaming and worked remotely as a Unity programmer with 81monkeys during college. Since graduating, I've focused on building player-facing feel, robust gameplay systems, and tools to ship polished, performant experiences.

Angelo Capuzzo

I'm a 27-year-old game programmer with a Bachelor's in Computer Science from the University of Maryland. I specialize in gameplay and systems programming using Unreal Engine and C++, and I have experience in level design, AI, animation systems, and multiplayer. I started as an intern at Dogwood Gaming and worked remotely as a Unity programmer with 81monkeys during college. Since graduating, I've focused on building player-facing feel, robust gameplay systems, and tools to ship polished, performant experiences.

Available to hire

I’m a 27-year-old game programmer with a Bachelor’s in Computer Science from the University of Maryland. I specialize in gameplay and systems programming using Unreal Engine and C++, and I have experience in level design, AI, animation systems, and multiplayer. I started as an intern at Dogwood Gaming and worked remotely as a Unity programmer with 81monkeys during college. Since graduating, I’ve focused on building player-facing feel, robust gameplay systems, and tools to ship polished, performant experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Lead Game Programmer at Dogwood Gaming
September 1, 2018 - Present
Led a cross-functional team of 4 developers through the full production cycle of multiple Unreal Engine titles; established coding standards for Blueprint/C++ integration. Engineered a crowd-simulation system to render 1000+ agents with dynamic architectural visualization using spatial partitioning and LOD. Developed a VR workplace diversity training app with an optimized render pipeline to sustain 144 FPS in Unreal VR via instanced rendering and occlusion culling. Shipped 'Static' and 'Knife Fight' on Steam achieving 94% positive ratings (250+ reviews) by implementing core combat mechanics and enemy AI state machines. Created a tech demo for a 1920s racing game with Unreal vehicle physics, including a custom tire friction model and procedural mesh deformation for dynamic visuals. Built a parkour movement shooter demo 'Borderline' using motion matching for smooth transitions across animation states.

Education

B.S. in Computer Science at University of Maryland, College Park
January 1, 2019 - January 1, 2023

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment