I focus on creating cinematic soundscapes that enhance visual storytelling through tension and atmosphere. My priority is to build scores that respect the dialogue and character emotions, ensuring the audio supports the narrative without being intrusive. I use Steinberg Cubase along with EastWest Hollywood Orchestra to produce high-quality orchestral textures and organic percussion. My process is centered on technical discipline and understanding how sound can shape a listener's experience. With a setup featuring Audient iD14 monitoring and Nektar GXP88, I am dedicated to developing my skills in music technology and delivering reliable, atmospheric audio for every project I work on. I can help with: Indie Game Scoring (Action/Dark/Atmospheric) Short Film & Trailer Music Sound Design & Audio Editing

Metehan Onur

I focus on creating cinematic soundscapes that enhance visual storytelling through tension and atmosphere. My priority is to build scores that respect the dialogue and character emotions, ensuring the audio supports the narrative without being intrusive. I use Steinberg Cubase along with EastWest Hollywood Orchestra to produce high-quality orchestral textures and organic percussion. My process is centered on technical discipline and understanding how sound can shape a listener's experience. With a setup featuring Audient iD14 monitoring and Nektar GXP88, I am dedicated to developing my skills in music technology and delivering reliable, atmospheric audio for every project I work on. I can help with: Indie Game Scoring (Action/Dark/Atmospheric) Short Film & Trailer Music Sound Design & Audio Editing

Available to hire

I focus on creating cinematic soundscapes that enhance visual storytelling through tension and atmosphere. My priority is to build scores that respect the dialogue and character emotions, ensuring the audio supports the narrative without being intrusive.

I use Steinberg Cubase along with EastWest Hollywood Orchestra to produce high-quality orchestral textures and organic percussion. My process is centered on technical discipline and understanding how sound can shape a listener’s experience.

With a setup featuring Audient iD14 monitoring and Nektar GXP88, I am dedicated to developing my skills in music technology and delivering reliable, atmospheric audio for every project I work on.

I can help with:

Indie Game Scoring (Action/Dark/Atmospheric)

Short Film & Trailer Music

Sound Design & Audio Editing

See more

Experience Level

Language

Turkish
Fluent
English
Advanced

Work Experience

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Education

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Qualifications

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Industry Experience

Media & Entertainment
    paper Spartacus | Re-Scoring & Sound Design

    I’ve reimagined the soundscape of Spartacus from scratch, aiming for a modern cinematic experience. In this study, I handled all musical composition, atmospheric sound design, and audio restoration to reinterpret these iconic scenes through today’s sonic aesthetics.

    Re-envisioning a classic while preserving its original essence—while adding a modern layer of depth—was a deeply rewarding creative process.

    I handle the entire audio pipeline—from initial composition and sound design to the final mix and master—ensuring a cohesive and polished sonic output.

    Tools Used: Steinberg Cubase, EastWest Hollywood Orchestra, Audient iD14.

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