I am a Unity Certified Associate Game Developer and versatile software engineer specializing in interactive media and scalable AI solutions. My experience ranges from engineering AI chatbots using RAG architectures that cut development costs by 90% to supervising the production of large-scale Unity games supporting over 1,000 teams. As a Game Programmer, I have a proven track record of delivering polished, playable demos by efficiently implementing core mechanics and UI flows. What makes me stand out is my ability to bridge creative gameplay design with rigorous technical implementation, leveraging a robust tech stack that includes C#, Python, and C++ to deliver highly optimized, adaptable, and impactful solutions tailored to your specific project goals.

Malvin Leonardo Hartanto

I am a Unity Certified Associate Game Developer and versatile software engineer specializing in interactive media and scalable AI solutions. My experience ranges from engineering AI chatbots using RAG architectures that cut development costs by 90% to supervising the production of large-scale Unity games supporting over 1,000 teams. As a Game Programmer, I have a proven track record of delivering polished, playable demos by efficiently implementing core mechanics and UI flows. What makes me stand out is my ability to bridge creative gameplay design with rigorous technical implementation, leveraging a robust tech stack that includes C#, Python, and C++ to deliver highly optimized, adaptable, and impactful solutions tailored to your specific project goals.

Available to hire

I am a Unity Certified Associate Game Developer and versatile software engineer specializing in interactive media and scalable AI solutions. My experience ranges from engineering AI chatbots using RAG architectures that cut development costs by 90% to supervising the production of large-scale Unity games supporting over 1,000 teams. As a Game Programmer, I have a proven track record of delivering polished, playable demos by efficiently implementing core mechanics and UI flows. What makes me stand out is my ability to bridge creative gameplay design with rigorous technical implementation, leveraging a robust tech stack that includes C#, Python, and C++ to deliver highly optimized, adaptable, and impactful solutions tailored to your specific project goals.

See more

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Indonesian
Fluent
English
Advanced

Work Experience

Laboratory Assistant at ITS Graphics, Interaction, Games, and Analytics Laboratory
May 1, 2024 - Present
Co-organized a VR-based Leadership & Entrepreneurship Workshop for 11 vocational high schools in Malang; contributed to module development, VR setup, participant facilitation, and post-event reporting in collaboration with ITS and UPT Pelatihan Dinas Koperasi & UKM Jawa Timur. Delivered 6 months of game development learning sessions (design, art, programming) for the ITS Game Developer community; coordinated meetings and presentations with fellow lab assistants. Delivered a workshop as a speaker on Construct 3 and Virtual Reality, achieving 94% participant satisfaction.
Intern Game Programmer (REMOTE) at PT Leolit Games Studio
May 1, 2025 - July 1, 2025
Delivered a playable 2D top-down game demo in 2 months by collaborating with 2 interns and 1 supervisor in Unity (TopDown Engine) implementing core mechanics and UI flow.
National Logic Competition Game Development Expert Staff at Schematics ITS Surabaya
February 1, 2024 - November 1, 2024
Supervised the development of two Unity-based national competition games, supporting 1,000+ teams; mentored junior staff; coordinated cross-functional collaboration to align game mechanics, narrative, and competition requirements; designed advanced gameplay systems, narratives, and levels; implemented core mechanics in C# for large-scale use.
National Logic Competition Game Development Staff at Schematics ITS Surabaya
February 1, 2023 - November 1, 2023
Contributed to the development of two Unity-based national competition games as part of a collaborative production team; assisted in designing narratives, levels, and assets; implemented core gameplay mechanics in C# under guidance.
Researcher at Avalon AI Community
April 1, 2023 - Present
Co-organized the Heroes Cyber Security x Avalon AI webinar with 150+ attendees; conducted sentiment analysis and topic modeling on anime reviews to extract insights; produced digital illustrations to support app prototype.
Student Welfare, Research, and Technology Staff at Computer-Informatics Engineering Student Association
March 1, 2024 - January 1, 2025
Secured a 92% satisfaction rate by leading and supporting research and technical training programs such as PKTI - TD and Bluecamp; fostered collaboration and innovation within the faculty.
Research and Development Team at SENOPATI ITS
December 1, 2024 - May 1, 2025
Engineered an AI chatbot using Retrieval-Augmented Generation (RAG) with FastAPI & Qdrant backend, reducing deployment time by 75%, and later adapted to support East Java’s 2025 regional student admission system; designed semantic retrieval and open-source model integration pipelines, cutting development cost by 90%.
Lecturer’s Assistant at Institut Teknologi Sepuluh Nopember
August 1, 2024 - July 1, 2025
Assisted lecturers in tutoring and assessment for 100+ students; facilitated problem-solving discussions; provided technical guidance on assignments; contributed to a 100% course completion rate.

Education

Undergraduate at Institut Teknologi Sepuluh Nopember (ITS) Surabaya
June 1, 2022 - April 12, 2026

Qualifications

Dicoding Belajar Dasar Git dengan GitHub
August 24, 2025 - April 12, 2026
Unity Certified Associate: Game Developer
September 21, 2024 - April 12, 2026
Dicoding Belajar Machine Learning untuk Pemula
January 11, 2023 - April 12, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert