I am a Unity Certified Associate Game Developer and versatile software engineer specializing in interactive media and scalable AI solutions. My experience ranges from engineering AI chatbots using RAG architectures that cut development costs by 90% to supervising the production of large-scale Unity games supporting over 1,000 teams. As a Game Programmer, I have a proven track record of delivering polished, playable demos by efficiently implementing core mechanics and UI flows. What makes me stand out is my ability to bridge creative gameplay design with rigorous technical implementation, leveraging a robust tech stack that includes C#, Python, and C++ to deliver highly optimized, adaptable, and impactful solutions tailored to your specific project goals.
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