Hi, I'm Mia Connolly, a dynamic professional with hands-on experience in 3D production and a knack for navigating challenges with creativity and adaptability. I bring strong problem-solving skills and a proactive approach to every new task I encounter, always aiming to make meaningful contributions and help advance organizational goals. I thrive in collaborative environments where I can combine my technical and artistic abilities to achieve challenging animation objectives. Whether leading a team or working alongside other artists, I enjoy fostering productivity and innovation from concept through to completion.

Mia Connolly

Hi, I'm Mia Connolly, a dynamic professional with hands-on experience in 3D production and a knack for navigating challenges with creativity and adaptability. I bring strong problem-solving skills and a proactive approach to every new task I encounter, always aiming to make meaningful contributions and help advance organizational goals. I thrive in collaborative environments where I can combine my technical and artistic abilities to achieve challenging animation objectives. Whether leading a team or working alongside other artists, I enjoy fostering productivity and innovation from concept through to completion.

Available to hire

Hi, I’m Mia Connolly, a dynamic professional with hands-on experience in 3D production and a knack for navigating challenges with creativity and adaptability. I bring strong problem-solving skills and a proactive approach to every new task I encounter, always aiming to make meaningful contributions and help advance organizational goals.

I thrive in collaborative environments where I can combine my technical and artistic abilities to achieve challenging animation objectives. Whether leading a team or working alongside other artists, I enjoy fostering productivity and innovation from concept through to completion.

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Language

English
Fluent

Work Experience

Director at Grimm Tidings
February 1, 2023 - June 14, 2024
Founded Grimm Tidings, an independent, volunteer animation studio with over 880,000 channel impressions and one million combined views to date. Trained and guided team members to maintain high productivity and performance metrics. Recruited, hired, and trained initial personnel, working to establish key internal functions and outline scope of positions for new organization. Supervised a team of over 60 staff members. Defined, oversaw, and directed standards for animations at every stage from concept to completion.
Technical Artist at 6 Bird Studio
April 1, 2021 - February 1, 2023
Assisted in creating a rigging pipeline and combined technical and artistic abilities to accomplish challenging animation objectives. Collaborated with motion capture department to collect and apply data for specific characters. Resolved technical issues relating to rendering, streaming, and memory management, supporting comprehensive troubleshooting. Worked with other artists, animators, and programmers to execute projects on time and within budget constraints. Oversaw implementation of editing, color correction, and other post-production processes. Collaborated with other animators to create coherent images within scenes.
Director at Grimm Tidings
February 1, 2023 - June 14, 2024
Founded Grimm Tidings, an independent, volunteer animation studio with over 880,000 channel impressions and one million combined views to date. Spoke on a panel at RTX 2023 discussing asset management and production workflows. Supervised a team of 60+ staff members. Trained and guided team members to maintain high productivity and performance metrics. Recruited, hired, and trained initial personnel, establishing key internal functions and outlining scope of positions within the organization. Oversaw implementation of editing, color correction, and other post-production processes. Collaborated with animators to create coherent images within scenes and defined standards for animations at every stage from concept to completion.
Technical Artist at 6 Bird Studio
April 1, 2021 - February 1, 2023
Combined technical and artistic abilities to accomplish challenging animation objectives. Assisted in creating a rigging pipeline. Collaborated with the motion capture department to collect and apply data for specific characters. Resolved technical issues relating to rendering, streaming, and memory management and provided comprehensive troubleshooting support. Worked with other artists, animators, and programmers to execute projects on time and within budget constraints.

Education

Bachelor of Science at Technological University of The Shannon, Tipperary
January 1, 2015 - April 30, 2021
Bachelor of Science at Technological University of The Shannon, Tipperary
September 1, 2015 - June 30, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Non-Profit Organization, Software & Internet
    paper Dust Queen

    Director, Writer, Technical Director and Generalist on Dust Queen. Responsible for modelling, texturing and rigging characters and monsters, as well as developing background sets with the use of geonodes. Also aided in the development of studio python add-ons for use within Blender.