Hi, I’m Mia Connolly, a dynamic professional with hands-on experience in 3D production and a knack for navigating challenges with creativity and adaptability. I bring strong problem-solving skills and a proactive approach to every new task I encounter, always aiming to make meaningful contributions and help advance organizational goals.
I thrive in collaborative environments where I can combine my technical and artistic abilities to achieve challenging animation objectives. Whether leading a team or working alongside other artists, I enjoy fostering productivity and innovation from concept through to completion.
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Director, Writer, Technical Director and Generalist on Dust Queen. Responsible for modelling, texturing and rigging characters and monsters, as well as developing background sets with the use of geonodes. Also aided in the development of studio python add-ons for use within Blender.
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