I'm a music composer and sound designer and over the years, I have developed my sound that blends modern cinematic elements with the timeless power of orchestral writing—perfect for heroic quests, post-apocalyptic worlds, and high-stakes drama. Driven by a passion for storytelling through sound, I work closely with developers, producers, and directors to shape powerful sonic identities that elevate every scene. Whether it's building anticipation for a game launch or scoring a climactic battle, my work leaves a lasting impact. ​ I have composed music for TV shows, trailers, video games and movies, collaborating with leading production music companies such as Atom Music Audio, Obsidian Audio, Frontier Trailer Music, among others.You can hear my music on major platforms like Netflix (Physical: 100, Don't Hate the Player...), Paramount+, CBS (SEAL Team), Disney+, Fox (WWE Raw, WWE SmackDown...) The Voice, My Kitchen Rules and other leading streaming and broadcasting services and TV Shows. I have composed original music for an independent game prototype (paid commission) and scored short film projects, delivering loop-ready and production-ready tracks. My music has surpassed 1.2 million streams across digital platforms, including editorial playlist placement on Spotify. I am currently expanding into adaptive music systems and interactive implementation for games (FMod - Unreal Engine 5) You can find part of my portfolio, contact and more information on my website: _Website not available. Sign in: https://www.twine.net/signup_

Michael Sciabbarrasi

PRO

I'm a music composer and sound designer and over the years, I have developed my sound that blends modern cinematic elements with the timeless power of orchestral writing—perfect for heroic quests, post-apocalyptic worlds, and high-stakes drama. Driven by a passion for storytelling through sound, I work closely with developers, producers, and directors to shape powerful sonic identities that elevate every scene. Whether it's building anticipation for a game launch or scoring a climactic battle, my work leaves a lasting impact. ​ I have composed music for TV shows, trailers, video games and movies, collaborating with leading production music companies such as Atom Music Audio, Obsidian Audio, Frontier Trailer Music, among others.You can hear my music on major platforms like Netflix (Physical: 100, Don't Hate the Player...), Paramount+, CBS (SEAL Team), Disney+, Fox (WWE Raw, WWE SmackDown...) The Voice, My Kitchen Rules and other leading streaming and broadcasting services and TV Shows. I have composed original music for an independent game prototype (paid commission) and scored short film projects, delivering loop-ready and production-ready tracks. My music has surpassed 1.2 million streams across digital platforms, including editorial playlist placement on Spotify. I am currently expanding into adaptive music systems and interactive implementation for games (FMod - Unreal Engine 5) You can find part of my portfolio, contact and more information on my website: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a music composer and sound designer and over the years, I have developed my sound that blends modern cinematic elements with the timeless power of orchestral writing—perfect for heroic quests, post-apocalyptic worlds, and high-stakes drama. Driven by a passion for storytelling through sound, I work closely with developers, producers, and directors to shape powerful sonic identities that elevate every scene. Whether it’s building anticipation for a game launch or scoring a climactic battle, my work leaves a lasting impact. ​

I have composed music for TV shows, trailers, video games and movies, collaborating with leading production music companies such as Atom Music Audio, Obsidian Audio, Frontier Trailer Music, among others.You can hear my music on major platforms like Netflix (Physical: 100, Don’t Hate the Player…), Paramount+, CBS (SEAL Team), Disney+, Fox (WWE Raw, WWE SmackDown…) The Voice, My Kitchen Rules and other leading streaming and broadcasting services and TV Shows.

I have composed original music for an independent game prototype (paid commission) and scored short film projects, delivering loop-ready and production-ready tracks.

My music has surpassed 1.2 million streams across digital platforms, including editorial playlist placement on Spotify. I am currently expanding into adaptive music systems and interactive implementation for games (FMod - Unreal Engine 5)

You can find part of my portfolio, contact and more information on my website: Website not available. Sign in: https://www.twine.net/signup

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Language

Italian
Fluent
English
Fluent

Work Experience

Music Composer at Atom Music Audio
September 1, 2022 - Present
Music Composer at Frontier Trailer Music
September 1, 2022 - Present
Music Composer at Obsidian Audio
January 1, 2022 - Present
Music Composer at Likha Music International
November 1, 2023 - Present
Music Composer at Fallout Music Group
January 1, 2020 - Present
Music Composer at Triple Spiral Audio
January 1, 2020 - Present
Music Composer/Audio Content Developer (MIDI & Presets) at alexpfeffer.com
January 1, 2020 - October 1, 2024
Music Composer at Velvet Green Music
November 1, 2020 - June 1, 2024
Music Composer/Sound Designer at Red Room Audio (now distributed by Impact Soundworks LLC.)
January 1, 2020 - June 1, 2024
Sound Designer at Songs to Your Eyes LTD.
January 1, 2020 - June 1, 2024

Education

Bachelor's Degree in Music Technology and Sound Engineering at Saint Louis College of Music
January 1, 2014 - January 1, 2017
Grade: 110/110 Cum Laude
Video Game Music Course at Alex Pfeffer Courses
January 1, 2022 - January 1, 2023
Hybrid Orchestral Composition and Sound - Massive Trailer Productions at Master The Score
January 1, 2022 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services
    paper Media & Production Music (International Placements)

    Composed and produced broadcast-ready music for international production companies, including placements in Netflix (100: Physical; Don’t Hate the Player), WWE Smackdown and Raw, The Voice, Seal Team…

    Contribution:

    • Full production workflow: composition, mixing, mastering

    • Delivered tracks under professional broadcast standards

    paper Interactive Game Project

    Composed original music for an independent game prototype, focusing on environmental immersion and loop-ready gameplay structures.

    Contribution:

    • Composed 2 original gameplay tracks

    • Designed seamless looping structures

    • Delivered stem-based mixes for flexible implementation

    • Developed atmosphere aligned with gameplay pacing and world-building

    paper Commercial Sound Design

    Designed 300+ original sound assets for commercially released Kontakt libraries developed for Native Instruments.

    Contribution:

    • Created cinematic ambiences and tension textures

    • Designed impacts and transitions

    • Delivered production-ready audio assets following strict commercial specifications

    SAGA 2 - Organic Alien Percussion:

    Sounds From Beyond:

    Sounds From Hell: