I’m a music composer and sound designer and over the years, I have developed my sound that blends modern cinematic elements with the timeless power of orchestral writing—perfect for heroic quests, post-apocalyptic worlds, and high-stakes drama. Driven by a passion for storytelling through sound, I work closely with developers, producers, and directors to shape powerful sonic identities that elevate every scene. Whether it’s building anticipation for a game launch or scoring a climactic battle, my work leaves a lasting impact.
I have composed music for TV shows, trailers, video games and movies, collaborating with leading production music companies such as Atom Music Audio, Obsidian Audio, Frontier Trailer Music, among others.You can hear my music on major platforms like Netflix (Physical: 100, Don’t Hate the Player…), Paramount+, CBS (SEAL Team), Disney+, Fox (WWE Raw, WWE SmackDown…) The Voice, My Kitchen Rules and other leading streaming and broadcasting services and TV Shows.
I have composed original music for an independent game prototype (paid commission) and scored short film projects, delivering loop-ready and production-ready tracks.
My music has surpassed 1.2 million streams across digital platforms, including editorial playlist placement on Spotify. I am currently expanding into adaptive music systems and interactive implementation for games (FMod - Unreal Engine 5)
You can find part of my portfolio, contact and more information on my website: Website not available. Sign in: https://www.twine.net/signup
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Full production workflow: composition, mixing, mastering
Delivered tracks under professional broadcast standards
Composed and produced broadcast-ready music for international production companies, including placements in Netflix (100: Physical; Don’t Hate the Player), WWE Smackdown and Raw, The Voice, Seal Team…
Contribution:
Composed 2 original gameplay tracks
Designed seamless looping structures
Delivered stem-based mixes for flexible implementation
Developed atmosphere aligned with gameplay pacing and world-building
Composed original music for an independent game prototype, focusing on environmental immersion and loop-ready gameplay structures.
Contribution:
Created cinematic ambiences and tension textures
Designed impacts and transitions
Delivered production-ready audio assets following strict commercial specifications
Designed 300+ original sound assets for commercially released Kontakt libraries developed for Native Instruments.
Contribution:
SAGA 2 - Organic Alien Percussion:
Sounds From Beyond:
Sounds From Hell:
Developed thematic material for characters and story arc
Orchestrated hybrid cinematic score
Delivered final mix and master
Composed and produced the full original score for a horror short film, supporting narrative development and emotional transitions across scenes.
Contribution:
- 1.2M+ total streams (2019–2025)
Selected Streaming Release
Highlight: Featured in editorial playlist “Retrowave // Outrun” (1M+ followers on Spotify)
Spotify: https://open.spotify.com/intl-it/track/1b5Bu66wpm7FoHWiCTvqYV?si=f690cfc995a645ab
YouTube:
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