Character Artist with a BA (Hons) in Game Art & Animation from SAE Institute London, specializing in character design and complete AAA game development pipelines. I bracket traditional craftsmanship (as a former Goldsmith and Sculptor) with digital innovation, ensuring exceptional anatomical accuracy and highly optimized game-ready assets.
Expert in high-poly sculpting, low-poly retopology, PBR texturing, and rigging. I actively integrate Generative AI tools into my workflow to accelerate brainstorming, generate animation references, and iteratively refine design concepts. Multilingual professional (Italian native, English C1 Advanced, Spanish A2) accustomed to cross-functional collaboration and delivering high-end assets under tight production deadlines. 20 years of experience across 3D character art, environments, and AAA pipelines.
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