Michael Lugaresi
Character Artist with a BA (Hons) in Game Art & Animation from SAE Institute London, specializing in character design and complete AAA game development pipelines.
About
Character Artist with a BA (Hons) in Game Art & Animation from SAE Institute London, specializing in character design and complete AAA game development pipelines. I bracket traditional craftsmanship (as a former Goldsmith and Sculptor) with digital innovation, ensuring exceptional anatomical accuracy and highly optimized game-ready assets.
Expert in high-poly sculpting, low-poly retopology, PBR texturing, and rigging. I actively integrate Generative AI tools into my workflow to accelerate brainstorming, generate animation references, and iteratively refine design concepts. Multilingual professional (Italian native, English C1 Advanced, Spanish A2) accustomed to cross-functional collaboration and delivering high-end assets under tight production deadlines. 20 years of experience across 3D character art, environments, and AAA pipelines.
- 9 years' experience
- Joined January 2026
Skills· 13
Languages
- ItalianFluent
- Spanish; CastilianIntermediate
- EnglishFluent
Industry experience
- Media & Entertainment
- Travel & Hospitality
- Retail
- Education
- Professional Services
- Gaming
- Software & Internet
- Manufacturing
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Work experience· 14 roles
Led modeling efforts for the 'Cyber City' team project, developing foundational 3D assets and ensuring technical consistency and optimization. Coordinated the art team and milestones with Gantt charts, delivering 100% on time.
Selected projects including 'Deja Vu' and 'Cyber City'. Led full character pipelines: High-Poly Sculpting in ZBrush; Low-Poly Retopology and UV Mapping in Maya; PBR texturing in Substance Painter; Real-Time Rendering in Unreal Engine 5. Integrated AI workflows to accelerate brainstorming and refine design concepts.
Bar supervisor. Customer floor service at Battersea Rise address.
Education· 14
Certifications and awards
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