I am a creative technologist and game design studio founder with a bachelor's degree in Digital Ideation and over a decade of experience across game design, UX, and creative direction. I bring both strategic thinking and hands-on execution to every project — whether it's prototyping playful mechanics or crafting engaging user journeys.

MICHAEL SCHUERMANN

I am a creative technologist and game design studio founder with a bachelor's degree in Digital Ideation and over a decade of experience across game design, UX, and creative direction. I bring both strategic thinking and hands-on execution to every project — whether it's prototyping playful mechanics or crafting engaging user journeys.

Available to hire

I am a creative technologist and game design studio founder with a bachelor’s degree in Digital Ideation and over a decade of experience across game design, UX, and creative direction. I bring both strategic thinking and hands-on execution to every project — whether it’s prototyping playful mechanics or crafting engaging user journeys.

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Language

German
Fluent
English
Fluent
French
Beginner

Work Experience

Managing Director/Game Designer at Ten Forward GmbH
May 1, 2024 - Present
Founded my own company and took over the dreiplay studio brand from Dreipol AG. Built custom games for marketing, education, and engagement — helping Swiss brands reach new audiences through interactive experiences.
Game Business Developer at dreipol AG
January 1, 2021 - April 30, 2024
Joined Dreipol’s game division and transitioned into a full-time role as lead game designer and business developer. Shaped interactive concepts for client projects and built early prototypes to win mandates.
UX Architect at SUVA
January 1, 2021 - March 31, 2023
Helped redesign the presentation of SUVA’s digital services within a SAFe environment. Translated complex insurance processes into intuitive user journeys and created prototypes based on real user feedback.
Creative Director at Fruss AG
January 1, 2020 - January 1, 2021
Led a small interdisciplinary team to create immersive virtual spaces during the COVID-19 pandemic. Oversaw concept development and project planning, hosting multiple international live events.
Design & Ideation Partner at Ubisoft HQ Paris
January 1, 2019 - January 1, 2020
Worked with Ubisoft’s Editorial Creative Services team to prototype new approaches to game development workflows, focusing on collaborative asset creation and player-driven content.

Education

Bachelor at Lucerne University of Applied Sciences and Arts
January 1, 2016 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment