Available to hire
I’m Michiel Sankari, a game designer and Unity developer focused on gameplay systems, progression design, and balancing. I build scalable, player driven mechanics and enjoy turning complex design goals into clear, maintainable code and systems in Unity.
I thrive in team-based environments, bridging programming and design to ship engaging experiences. My background in IT support sharpens debugging and problem solving, while my internship work at Pokoko Studio and projects like Ritual Ascension demonstrate my ability to prototype, test, and iterate quickly.
Experience Level
Language
German
Fluent
English
Fluent
Arabic
Fluent
Work Experience
IT Support / Systems Specialist at Getronics Germany GmbH
March 1, 2024 - November 1, 2025Diagnosed and resolved complex technical system issues. Coordinated incident management and system monitoring. Worked in a structured, team-based IT environment. Developed strong analytical thinking, debugging, and problem-solving skills applicable to game systems.
Game Prototype Developer (Internship) at Pokoko Studio
April 1, 2023 - September 1, 2023Developed and improved Unity game prototypes. Implemented gameplay features and systems. Responsible for testing and balancing gameplay. Contributed ideas to game design and upgrade systems. Supported development of a project evolving into a full game.
Education
Ausbildung (Programming Focus) at GPB College, Berlin
January 1, 2021 - January 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Experience Level
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