I’m Michiel Sankari, a game designer and Unity developer focused on gameplay systems, progression design, and balancing. I build scalable, player driven mechanics and enjoy turning complex design goals into clear, maintainable code and systems in Unity. I thrive in team-based environments, bridging programming and design to ship engaging experiences. My background in IT support sharpens debugging and problem solving, while my internship work at Pokoko Studio and projects like Ritual Ascension demonstrate my ability to prototype, test, and iterate quickly.

Michiel Sankari

I’m Michiel Sankari, a game designer and Unity developer focused on gameplay systems, progression design, and balancing. I build scalable, player driven mechanics and enjoy turning complex design goals into clear, maintainable code and systems in Unity. I thrive in team-based environments, bridging programming and design to ship engaging experiences. My background in IT support sharpens debugging and problem solving, while my internship work at Pokoko Studio and projects like Ritual Ascension demonstrate my ability to prototype, test, and iterate quickly.

Available to hire

I’m Michiel Sankari, a game designer and Unity developer focused on gameplay systems, progression design, and balancing. I build scalable, player driven mechanics and enjoy turning complex design goals into clear, maintainable code and systems in Unity.

I thrive in team-based environments, bridging programming and design to ship engaging experiences. My background in IT support sharpens debugging and problem solving, while my internship work at Pokoko Studio and projects like Ritual Ascension demonstrate my ability to prototype, test, and iterate quickly.

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Experience Level

Expert
Expert

Language

German
Fluent
English
Fluent
Arabic
Fluent

Work Experience

IT Support / Systems Specialist at Getronics Germany GmbH
March 1, 2024 - November 1, 2025
Diagnosed and resolved complex technical system issues. Coordinated incident management and system monitoring. Worked in a structured, team-based IT environment. Developed strong analytical thinking, debugging, and problem-solving skills applicable to game systems.
Game Prototype Developer (Internship) at Pokoko Studio
April 1, 2023 - September 1, 2023
Developed and improved Unity game prototypes. Implemented gameplay features and systems. Responsible for testing and balancing gameplay. Contributed ideas to game design and upgrade systems. Supported development of a project evolving into a full game.

Education

Ausbildung (Programming Focus) at GPB College, Berlin
January 1, 2021 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services