I am a Unity developer and effects artist with over 10 years of experience creating games across platforms — from VR to mobile and PC. My expertise spans C#, Unity 3D, shader programming and multiplayer/networked systems, supported by strong communication skills and a deep understanding of Agile/SCRUM workflows. I also bring experience in game design, visual effects, ECS architecture and custom scripting, plus hands-on work with Blender, Photoshop and Unreal Engine. I have built VR gameplay systems using Unity and Oculus SDK, implemented realistic physics interactions and motion controls, designed menus and UI experiences optimized for VR, prototyped and developed mobile VR experiences, and collaborated closely with artists, designers and producers in agile production pipelines.

Wojciech Mięsikowski

I am a Unity developer and effects artist with over 10 years of experience creating games across platforms — from VR to mobile and PC. My expertise spans C#, Unity 3D, shader programming and multiplayer/networked systems, supported by strong communication skills and a deep understanding of Agile/SCRUM workflows. I also bring experience in game design, visual effects, ECS architecture and custom scripting, plus hands-on work with Blender, Photoshop and Unreal Engine. I have built VR gameplay systems using Unity and Oculus SDK, implemented realistic physics interactions and motion controls, designed menus and UI experiences optimized for VR, prototyped and developed mobile VR experiences, and collaborated closely with artists, designers and producers in agile production pipelines.

Available to hire

I am a Unity developer and effects artist with over 10 years of experience creating games across platforms — from VR to mobile and PC. My expertise spans C#, Unity 3D, shader programming and multiplayer/networked systems, supported by strong communication skills and a deep understanding of Agile/SCRUM workflows.
I also bring experience in game design, visual effects, ECS architecture and custom scripting, plus hands-on work with Blender, Photoshop and Unreal Engine. I have built VR gameplay systems using Unity and Oculus SDK, implemented realistic physics interactions and motion controls, designed menus and UI experiences optimized for VR, prototyped and developed mobile VR experiences, and collaborated closely with artists, designers and producers in agile production pipelines.

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Experience Level

Expert
Expert
Expert

Language

Polish
Fluent
English
Advanced

Work Experience

Unity VR Developer / Developer at CTDL Games Sp. z o.o.
October 1, 2015 - January 1, 2016
Developed VR features and mobile/PC gameplay using Unity and Oculus SDK; built core gameplay, shader-based visuals and networking systems; collaborated with artists and designers in an agile pipeline.
Unity Developer at Grey Wizard Innovate Ltd
October 1, 2016 - August 1, 2017
Built combat and logic systems for a semi-competitive mobile game; main project: Ever Earth Arena (mobile). Implemented visual effects, shaders and UI logic; integrated front-end with back-end data systems; performed profiling and memory optimization for mobile devices.
Found er / Lead Developer at Improv ise Studio
October 1, 2014 - March 1, 2016
Leading VR/mobile game development projects; building combat/physics systems, networked gameplay and tools for rapid prototyping; coordinating with artists and designers to deliver on schedule.
Unity Developer at Sonder 6
January 1, 2020 - Present
Implementing particle effects, shaders and camera transitions; optimizing loading times and asset management for mobile deployment; collaborating with artists, designers and producers in an agile production pipeline; managing a small development team and leading meetings.

Education

Bachelor of Science in Games Development at Buckinghamshire New University
January 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert