I am a Unity developer and effects artist with over 10 years of experience creating games across platforms — from VR to mobile and PC. My expertise spans C#, Unity 3D, shader programming and multiplayer/networked systems, supported by strong communication skills and a deep understanding of Agile/SCRUM workflows.
I also bring experience in game design, visual effects, ECS architecture and custom scripting, plus hands-on work with Blender, Photoshop and Unreal Engine. I have built VR gameplay systems using Unity and Oculus SDK, implemented realistic physics interactions and motion controls, designed menus and UI experiences optimized for VR, prototyped and developed mobile VR experiences, and collaborated closely with artists, designers and producers in agile production pipelines.
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