Hi, I'm Zhun Gao, a passionate game developer with seven years of experience, specializing in Unreal Engine and Unity. I've worked with major game producers, transforming game projects and optimizing gameplay to deliver engaging gaming experiences. I'm skilled in both game programming and backend development, always eager to tackle challenges and improve game development processes. I enjoy collaborating with talented teams and gamers alike to create innovative features and enhance game performance. My goal is to use my expertise in game engines, AI, and backend services to build immersive and efficient games for players around the world.

Zhun Gao

Hi, I'm Zhun Gao, a passionate game developer with seven years of experience, specializing in Unreal Engine and Unity. I've worked with major game producers, transforming game projects and optimizing gameplay to deliver engaging gaming experiences. I'm skilled in both game programming and backend development, always eager to tackle challenges and improve game development processes. I enjoy collaborating with talented teams and gamers alike to create innovative features and enhance game performance. My goal is to use my expertise in game engines, AI, and backend services to build immersive and efficient games for players around the world.

Available to hire

Hi, I’m Zhun Gao, a passionate game developer with seven years of experience, specializing in Unreal Engine and Unity. I’ve worked with major game producers, transforming game projects and optimizing gameplay to deliver engaging gaming experiences. I’m skilled in both game programming and backend development, always eager to tackle challenges and improve game development processes.

I enjoy collaborating with talented teams and gamers alike to create innovative features and enhance game performance. My goal is to use my expertise in game engines, AI, and backend services to build immersive and efficient games for players around the world.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Unity Game Developer at 505 Games
September 1, 2017 - March 31, 2019
• Award: Achieved "Employee of the Month" (March 2018) for completing projects under budget and ahead of schedule, driving a 20% increase in project profitability. • Co-developed four video game titles simultaneously, collaborating cross-functionally to ensure alignment with technical requirements and company goals. • Resolved 85% of reported software bugs across multiple genres, ensuring stability for global releases. • Optimized development workflows and pipelines, resulting in a 21% increase in team efficiency. • Leveraged C# and advanced 3D math to deliver precise gameplay mechanics and graphics rendering.
Unreal Engine Developer & Optimization Specialist at Ledo Interactive
August 1, 2019 - February 28, 2022
• Architected a major refactor of the project foundation, migrating core gameplay logic from Blueprints to C++. This accelerated cooperative development by 40% and boosted runtime FPS by 25%. • Led technical debugging and optimization during the beta phases of three titles, eliminating critical blockers prior to launch. • Refined gameplay mechanics and user experience (UX) by implementing iterative improvements based on feedback from closed beta testing groups.
Remote Unreal Engine Programmer & Backend Developer at Farcana
March 1, 2022 - November 30, 2025
• Designed and implemented a scalable matchmaking system using AWS GameLift and Epic Online Services, supporting Battle Royale matches for up to 50 concurrent players. • Engineered backend solutions for three global titles, establishing robust RESTful APIs for seamless client-server communication. • Resolved critical backend integration issues for two Unreal Engine 5 projects, ensuring data persistence and server stability. • Enhanced gameplay depth by integrating seven innovative AI features—including navigation and combat logic—utilizing Unreal’s Behavior Trees, EQS, and StateTree.

Education

Electronics and automations at Henan Polytechnic University
January 1, 2015 - December 31, 2018

Qualifications

Certified Developer ▪ Unity Certification
September 1, 2018 - June 3, 2025
Driving License ▪ Driving School
February 1, 2016 - June 3, 2025
Driving License ▪ Driving School
February 8, 2016 - June 3, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services
    paper To Past - Survival Multiplayer

    This indie game project is a high-performance combat prototype built in Unreal Engine 5. The project focuses on creating a scalable foundation for multiplayer shooters, utilizing the Gameplay Ability System to manage complex attribute interactions.

    Key Features & Technical Implementations:

    • Advanced Combat AI: Refined NPC aiming logic and battle behaviors to ensure challenging and realistic enemy encounters.
    • Modular Weapon System: Implementation of unique crosshairs and attributes per weapon, integrated with a dedicated Fuel Capacity and maneuverability system for vehicles.
    • Progression & Economy: A robust in-game credit and reward system that handles vehicle unlocks and attribute upgrades (up to 5 levels with 10% incremental scaling).
    • UI/UX Architecture: A streamlined Menu UI managing Game Modes, Upgrades, and Settings, designed for easy expandability.

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