Hi, I’m Zhun Gao, a passionate game developer with seven years of experience, specializing in Unreal Engine and Unity. I’ve worked with major game producers, transforming game projects and optimizing gameplay to deliver engaging gaming experiences. I’m skilled in both game programming and backend development, always eager to tackle challenges and improve game development processes.
I enjoy collaborating with talented teams and gamers alike to create innovative features and enhance game performance. My goal is to use my expertise in game engines, AI, and backend services to build immersive and efficient games for players around the world.
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- Advanced Combat AI: Refined NPC aiming logic and battle behaviors to ensure challenging and realistic enemy encounters.
- Modular Weapon System: Implementation of unique crosshairs and attributes per weapon, integrated with a dedicated Fuel Capacity and maneuverability system for vehicles.
- Progression & Economy: A robust in-game credit and reward system that handles vehicle unlocks and attribute upgrades (up to 5 levels with 10% incremental scaling).
- UI/UX Architecture: A streamlined Menu UI managing Game Modes, Upgrades, and Settings, designed for easy expandability.
This indie game project is a high-performance combat prototype built in Unreal Engine 5. The project focuses on creating a scalable foundation for multiplayer shooters, utilizing the Gameplay Ability System to manage complex attribute interactions.
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