Hi, I'm Miguel Gonzaga, a digital designer based in Mexico who loves turning ideas into clear, visually compelling assets. I create visual identities, logos, editorial materials, and social content using Photoshop, Illustrator, and Blender, with a focus on readability, branding coherence, and platform-ready formats. Beyond 2D design, I enjoy 3D modeling and multidisciplinary projects that combine photography, retouching, and illustration. I'm comfortable collaborating remotely across time zones and adapting to different communication objectives to deliver effective design solutions.

Miguel Gonzaga

Hi, I'm Miguel Gonzaga, a digital designer based in Mexico who loves turning ideas into clear, visually compelling assets. I create visual identities, logos, editorial materials, and social content using Photoshop, Illustrator, and Blender, with a focus on readability, branding coherence, and platform-ready formats. Beyond 2D design, I enjoy 3D modeling and multidisciplinary projects that combine photography, retouching, and illustration. I'm comfortable collaborating remotely across time zones and adapting to different communication objectives to deliver effective design solutions.

Available to hire

Hi, I’m Miguel Gonzaga, a digital designer based in Mexico who loves turning ideas into clear, visually compelling assets. I create visual identities, logos, editorial materials, and social content using Photoshop, Illustrator, and Blender, with a focus on readability, branding coherence, and platform-ready formats.

Beyond 2D design, I enjoy 3D modeling and multidisciplinary projects that combine photography, retouching, and illustration. I’m comfortable collaborating remotely across time zones and adapting to different communication objectives to deliver effective design solutions.

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Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

3D Designer Intern at DeNapes Studio
January 5, 2026 - April 15, 2026
I worked as a 3D designer on a videogame project , where I developed different visual assets including illustrations, and 3D for structures. I also collaborated in the creation of a futuristic sci-fi corporation for the game, helping define its visual language through concept development. During this project, I worked with Blender and Adobe Photoshop to create assets that maintained visual consistency with the game’s artistic direction.

Education

Bachelor´s Degree in Digital Design at Universidad Tecnológica de Emiliano Zapata
September 12, 2022 - April 15, 2026
During my academic training, I worked on different creative projects that allowed me to gain experience in areas such as branding, editorial design, packaging, logo design, and 3D modeling.

Qualifications

Bachelor's Degree in Digital Design and Audiovisual Production
September 5, 2022 - April 15, 2026
Adobe Photoshop (certified 2023)
January 1, 2023 - May 17, 2026
Adobe Illustrator (certified 2023)
January 1, 2023 - May 17, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Other
    uniE621 Short film teaser
    I worked on the teaser poster for a short film called “Siempre Estaré Contigo”. The photos were provided by the film studio, and before starting the design process, I researched the story, characters, and emotional tone of the film to better understand the message and atmosphere that the final poster needed to communicate. After developing a solid visual direction, I edited and composed the final artwork using Photoshop, focusing on cinematic composition, typography, contrast, and emotional storytelling to create a dramatic and engaging teaser. I also collaborated in the development of the “Siempre Estaré Contigo” logo, as well as the Raccord Studio logo displayed at the bottom of the poster, helping maintain a consistent visual identity for the project. posterdesign graphicdesign photoshop filmposter visualstorytelling cinematicdesign typography digitalart shortfilm moviedesign branding logodesign editorialdesign
    uniE621 Old comic Illustration using Illustrator and Photoshop
    An old comic-style illustration for my superhero "SolarBlade". For this project i used Adobe Illustrator to make the entire illustration and give it color. I like to play with the line width to simulate the pencile pression when I work with the vector. This was also a great exercise to improve my illustration workflow and character design process. Then i used Photoshop to give it the old comic-style, also I played with the textures to obtain that result. The main goal was to create a dynamic and recognizable character while experimenting with composition and visual storytelling. illustration characterdesign comicart superhero digitalart photoshop conceptart comicstyle characterart visualdesign graphicdesign
    uniE621 Nintendo World (3D diorama)
    A Nintendo World inspired scene made in Blender. For this project, I tried to recreate the atmosphere and visual style of the real Nintendo park as faithfully as possible, working on lighting, materials, and environmental details to give the scene a colorful and stylized look. This practice helped me improve my skills in 3D modeling, texturing, and scene composition while experimenting with different materials and render settings inside Blender. blender 3dart 3dmodeling render environmentdesign nintendoworld digitalart 3drender stylizedart
    uniE621 3D character modeling using Blender
    In this project, I developed a 3D character completely from scratch using Blender. The main theme was “heroes”, so I started by creating a moodboard with visual references, inspirations, and color palettes to define the character’s style and personality. After researching and defining the concept, I moved into the sketching process and later created the final digital concept in Photoshop. Once the design was approved, I developed a model sheet to organize proportions and separate the body into different sections, helping me build the character step by step during the modeling process. After finishing the base model, I baked the normal maps using Substance Painter and continued working on the clothes and textures directly inside Blender. Once the character was completed, I created a basic rig to prepare the model for simple animations and posing. The final result was a fully modeled and textured 3D character, optimized and ready for animation while maintaining a consistent visual style inspired by the original concept. blender 3dmodeling characterdesign 3dcharacter digitalart 3dart substancepainter 3drender gamedev characterartist conceptart rigging rendering stylizedart
    uniE621 Japi logo and Website design
    Japi was a branding and UI design project focused on developing the visual identity for an interactive platform designed to help children learn languages through games and engaging activities, mainly English for Spanish-speaking kids. For this project, I worked on the logo design and the homepage interface. The main objective was to create a visual identity that felt friendly, colorful, and attractive for children while keeping a clear and recognizable style across the platform. My creative process started with researching the problem and analyzing similar educational platforms to understand which visual elements worked best for the target audience. After gathering references and insights, I developed different sketches and concepts focused on accessibility, simplicity, and playful communication. Once the concept was defined, I moved into the digital design stage, refining shapes, colors, and typography to create a consistent and engaging visual identity for the project. logo graphicdesigner branding illustrator webdesigner designer graphicdesigner
    paper Known my portfolio!
    In this document, you will find some of my work across different creative areas, including logo design, editorial design, social media content, photo editing, and 3D modeling, among other projects. My work: https://www.twine.net/signin graphicdesigner 3dmodeling illustrator photoshop logodesign branding