Hello there! I’m Michael, a 3D Artist focused on real-time, optimized assets for games, AR/VR, and industrial simulations. I prioritize performance-aware modeling, LOD pipelines, texel density consistency, and engine-ready assets, always considering how and where assets will be used in-engine. I enjoy collaborating with designers, programmers, and concept artists to deliver visually strong and technically efficient results. I am constantly learning, refining my workflow, and adapting to project needs.
I thrive in fast-paced environments and love turning ideas into reliable, optimized assets. My experience spans robotics simulations to AR filters for global brands, and I enjoy finding practical, scalable solutions that balance aesthetics and performance. I am committed to clear communication and continuous improvement, always aiming for high visual quality and robust technical execution.
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