Hello there! I’m Michael, a 3D Artist focused on real-time, optimized assets for games, AR/VR, and industrial simulations. I prioritize performance-aware modeling, LOD pipelines, texel density consistency, and engine-ready assets, always considering how and where assets will be used in-engine. I enjoy collaborating with designers, programmers, and concept artists to deliver visually strong and technically efficient results. I am constantly learning, refining my workflow, and adapting to project needs. I thrive in fast-paced environments and love turning ideas into reliable, optimized assets. My experience spans robotics simulations to AR filters for global brands, and I enjoy finding practical, scalable solutions that balance aesthetics and performance. I am committed to clear communication and continuous improvement, always aiming for high visual quality and robust technical execution.

Michael Kapica

Hello there! I’m Michael, a 3D Artist focused on real-time, optimized assets for games, AR/VR, and industrial simulations. I prioritize performance-aware modeling, LOD pipelines, texel density consistency, and engine-ready assets, always considering how and where assets will be used in-engine. I enjoy collaborating with designers, programmers, and concept artists to deliver visually strong and technically efficient results. I am constantly learning, refining my workflow, and adapting to project needs. I thrive in fast-paced environments and love turning ideas into reliable, optimized assets. My experience spans robotics simulations to AR filters for global brands, and I enjoy finding practical, scalable solutions that balance aesthetics and performance. I am committed to clear communication and continuous improvement, always aiming for high visual quality and robust technical execution.

Available to hire

Hello there! I’m Michael, a 3D Artist focused on real-time, optimized assets for games, AR/VR, and industrial simulations. I prioritize performance-aware modeling, LOD pipelines, texel density consistency, and engine-ready assets, always considering how and where assets will be used in-engine. I enjoy collaborating with designers, programmers, and concept artists to deliver visually strong and technically efficient results. I am constantly learning, refining my workflow, and adapting to project needs.

I thrive in fast-paced environments and love turning ideas into reliable, optimized assets. My experience spans robotics simulations to AR filters for global brands, and I enjoy finding practical, scalable solutions that balance aesthetics and performance. I am committed to clear communication and continuous improvement, always aiming for high visual quality and robust technical execution.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Advanced

Work Experience

3D Generalist at Robotec.ai
November 1, 2022 - Present
Created high-fidelity, real-time 3D assets for autonomous robots, vehicles, and industrial environments. Delivered assets for Unity and O3DE-based simulations. Modeled hard-surface and organic assets (robots, vehicles, humans, animals, buildings). Ensured technical accuracy, optimization, and performance suitable for real-time simulation use. Collaborated closely with engineers and simulation developers.
3D Generalist at QED Games
November 1, 2022 - April 1, 2023
Worked on the game Fugitive Five. Modeled, textured, and implemented props, weapons, characters, and environment assets in Unity. Created and adjusted character animations. Built simple shaders using Unity Shader Graph. Co-defined the visual style of the project in collaboration with the concept artist.
3D Artist at 4Experience
May 1, 2021 - March 1, 2022
Produced 3D assets for games, simulations, medical, educational, and training projects. Responsible for asset creation and Unity implementation. Focused on real-time performance and visual clarity across diverse use cases.
3D Artist at Lensthat
October 1, 2019 - October 1, 2022
Created optimized, AR-ready 3D assets for Facebook, Instagram, Snapchat, and TikTok filters. Advised on technical solutions and visual approaches for AR experiences. Delivered over 120 branded AR filters. Worked with global brands including Coca-Cola, Adidas, Porsche. Contributed to the agency’s portfolio: https://lensthat.com/portfolio/
3D Artist at 3DM Group
September 1, 2019 - March 1, 2022
Sculpted terrain and miniature assets for tabletop games. Assets distributed via Etsy store.
3D Artist at Hyperbook Studio
September 1, 2017 - March 1, 2018
Created weapons and environment assets for Regenesis Arcade. Winner of Viveport Developer Awards 2018 – Best Arcade Game.
Event Organizer at Pixel Heaven
June 1, 2017 - June 1, 2017
Managed a small team during Poland’s largest games & retro pop culture festival.
3D Generalist Intern at Hyperbook Studio
January 1, 2017 - January 1, 2017
Internship supporting 3D asset creation and production pipelines; assisted with modeling and asset integration in Unity.
3D Printing Assistant at Shapes Maker
January 1, 2015 - January 1, 2015
Assisted in 3D printing workflows, preparing models for printing and supporting production.

Education

Bachelor's Degree – Video Game Design & Development at Warsaw Film School
October 1, 2016 - November 1, 2019

Qualifications

C1 English Course
January 1, 2014 - January 1, 2015
Viveport Developer Awards 2018 – Best Arcade Game
January 1, 2018 - January 1, 2018

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education