Senior Game Designer with 15+ years of experience designing gameplay systems, level progression, racing tracks, player progression, and live gameplay features across AAA and mobile titles. Experienced leading multidisciplinary teams from concept through release, driving design vision, prototyping gameplay, developing production pipelines, and collaborating closely with engineering, art, production, and publishing partners. Passionate about creating player-first experiences through rapid iteration, data-informed design, and technical innovation.

Mike Patrick

Senior Game Designer with 15+ years of experience designing gameplay systems, level progression, racing tracks, player progression, and live gameplay features across AAA and mobile titles. Experienced leading multidisciplinary teams from concept through release, driving design vision, prototyping gameplay, developing production pipelines, and collaborating closely with engineering, art, production, and publishing partners. Passionate about creating player-first experiences through rapid iteration, data-informed design, and technical innovation.

Available to hire

Senior Game Designer with 15+ years of experience designing gameplay systems, level progression, racing tracks, player progression, and live gameplay features across AAA and mobile titles. Experienced leading multidisciplinary teams from concept through release, driving design vision, prototyping gameplay, developing production pipelines, and collaborating closely with engineering, art, production, and publishing partners. Passionate about creating player-first experiences through rapid iteration, data-informed design, and technical innovation.

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