I'm George Milis, a XR & game developer and sound engineer passionate about creating immersive experiences. I design and implement interactive AR/VR apps using Unity and Unreal Engine, craft compelling audio-visual narratives, and prototype playful, user-friendly interfaces for training and entertainment. Over the past few years I’ve collaborated on indie projects and research at FORTH’s HCI division, built mobile AR apps, and led XR bootcamp-style trainings. I’m always exploring new XR solutions and enjoy turning complex ideas into elegant, robust code and intuitive UX for VR/AR environments.

George

I'm George Milis, a XR & game developer and sound engineer passionate about creating immersive experiences. I design and implement interactive AR/VR apps using Unity and Unreal Engine, craft compelling audio-visual narratives, and prototype playful, user-friendly interfaces for training and entertainment. Over the past few years I’ve collaborated on indie projects and research at FORTH’s HCI division, built mobile AR apps, and led XR bootcamp-style trainings. I’m always exploring new XR solutions and enjoy turning complex ideas into elegant, robust code and intuitive UX for VR/AR environments.

Available to hire

I’m George Milis, a XR & game developer and sound engineer passionate about creating immersive experiences. I design and implement interactive AR/VR apps using Unity and Unreal Engine, craft compelling audio-visual narratives, and prototype playful, user-friendly interfaces for training and entertainment.

Over the past few years I’ve collaborated on indie projects and research at FORTH’s HCI division, built mobile AR apps, and led XR bootcamp-style trainings. I’m always exploring new XR solutions and enjoy turning complex ideas into elegant, robust code and intuitive UX for VR/AR environments.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Greek, Modern
Fluent
English
Advanced

Work Experience

Mobile AR and UI Developer at HCI - ICS FORTH
January 1, 2020 - Present
Developed mobile AR and UI experiences for AR-enabled applications, integrated Unity/C# scripts, optimized for cross-platform deployment, and collaborated with XR team on immersive prototypes.
Solo XR & Game Developer
January 1, 2023 - Present
Independent XR and game development focusing on Unity and Unreal Engine, VR/AR simulations, and interactive 3D experiences for training and entertainment.

Education

Master Degree in Audio Visual Arts in Digital Era at HAMK University, Finland
January 11, 2030 - October 21, 2025

Qualifications

XR Bootcamp Foundations
January 11, 2030 - October 21, 2025
XR Prototyping Bootcamp
January 11, 2030 - October 21, 2025
Unreal Engine Fellowship
January 11, 2030 - October 21, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education