This is my Portfolio - _Website not available. Sign in: https://www.twine.net/signup_ I’m an AI & Unity developer specializing in real-time interactive systems that combine machine learning, computer vision, and immersive 2D/3D experiences. My work focuses on building practical, production-ready prototypes that connect AI models with Unity-based applications. I have hands-on experience developing emotion recognition systems (vision & audio) using PyTorch, TensorFlow, and ONNX, and integrating them into Unity (Live2D, VR, AR, MR) environments. I’ve led multiple team projects as a technical lead, handling everything from model training and backend APIs (FastAPI, Flask, WebSocket) to real-time client-side integration. Key areas I work in: - AI emotion recognition & computer vision (OpenCV, MediaPipe, TorchAudio) - Unity 2D/3D, Live2D, AR/VR/MR interaction systems - Real-time pipelines (WebSocket streaming, ONNX runtime) - Rapid prototyping for demos, exhibitions, and startups I’ve presented large-scale interactive systems at university exhibitions, collaborated on metaverse and AR projects, and completed freelance 3D/visual work for academic competitions. I value clear communication, technical accuracy, and delivering systems that actually run in real time, not just on paper. If you need someone who can bridge AI models and interactive Unity applications, I can take a project from concept to working prototype.

Sumin Park

This is my Portfolio - _Website not available. Sign in: https://www.twine.net/signup_ I’m an AI & Unity developer specializing in real-time interactive systems that combine machine learning, computer vision, and immersive 2D/3D experiences. My work focuses on building practical, production-ready prototypes that connect AI models with Unity-based applications. I have hands-on experience developing emotion recognition systems (vision & audio) using PyTorch, TensorFlow, and ONNX, and integrating them into Unity (Live2D, VR, AR, MR) environments. I’ve led multiple team projects as a technical lead, handling everything from model training and backend APIs (FastAPI, Flask, WebSocket) to real-time client-side integration. Key areas I work in: - AI emotion recognition & computer vision (OpenCV, MediaPipe, TorchAudio) - Unity 2D/3D, Live2D, AR/VR/MR interaction systems - Real-time pipelines (WebSocket streaming, ONNX runtime) - Rapid prototyping for demos, exhibitions, and startups I’ve presented large-scale interactive systems at university exhibitions, collaborated on metaverse and AR projects, and completed freelance 3D/visual work for academic competitions. I value clear communication, technical accuracy, and delivering systems that actually run in real time, not just on paper. If you need someone who can bridge AI models and interactive Unity applications, I can take a project from concept to working prototype.

Available to hire

This is my Portfolio - Website not available. Sign in: https://www.twine.net/signup
I’m an AI & Unity developer specializing in real-time interactive systems that combine machine learning, computer vision, and immersive 2D/3D experiences. My work focuses on building practical, production-ready prototypes that connect AI models with Unity-based applications.

I have hands-on experience developing emotion recognition systems (vision & audio) using PyTorch, TensorFlow, and ONNX, and integrating them into Unity (Live2D, VR, AR, MR) environments. I’ve led multiple team projects as a technical lead, handling everything from model training and backend APIs (FastAPI, Flask, WebSocket) to real-time client-side integration.

Key areas I work in:

  • AI emotion recognition & computer vision (OpenCV, MediaPipe, TorchAudio)
  • Unity 2D/3D, Live2D, AR/VR/MR interaction systems
  • Real-time pipelines (WebSocket streaming, ONNX runtime)
  • Rapid prototyping for demos, exhibitions, and startups

I’ve presented large-scale interactive systems at university exhibitions, collaborated on metaverse and AR projects, and completed freelance 3D/visual work for academic competitions. I value clear communication, technical accuracy, and delivering systems that actually run in real time, not just on paper.

If you need someone who can bridge AI models and interactive Unity applications, I can take a project from concept to working prototype.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Korean
Fluent
English
Advanced

Work Experience

Freelance 3D Animator at Korea University
December 1, 2024 - January 1, 2025
- Created 3D visuals of complex electrical concepts in Blender for Korea University’s competition. - Edited final presentation videos in After Effects for clarity and impact.
University Collaboration Project - Dobong Old Trail Metaverse at Dobong District Office
September 1, 2023 - December 31, 2023
- Co-developed a metaverse reconstruction of Dobong Old Trail on Zep/Zepeto under the University Innovation Program. - Researched local commerce and metaverse use cases to guide project design. - Launched a public exhibition that received positive feedback from local stakeholders.

Education

B.Tech in IT Media Engineering at Duksung Women’s University
March 1, 2022 - February 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Gaming
    paper MR Live – Real-Time Mixed Reality Concert System
    • Built a Mixed Reality concert system in Unity, integrating real-time
      VTuber performances with interactive 3D stage environments
      blending virtual and physical elements.
    • Adapted key features from ANYCOLOR × stu MR architecture into a
      functional Unity prototype.

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    paper AR Interior App - Furniture Placement & Interaction System
    • Developed an AR interior design app in Unity for iOS using AR
      Foundation and ARKit/ARCore for realistic furniture placement.
    • Implemented plane detection, object anchorings, and intuitive
      manipulation (move, rotate, scale).
    • Created a scroll-view UI for selecting and placing 3D furniture assets.

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    paper Conversational AI Game Prototype, Team Leader
    • Integrated conversational AI models into Unity for real-time
      interactive dialogue.
    • Designed a multiplayer maze game prototype showcasing AI-driven
      interaction.
    • Led monthly peer workshops to support collaborative development
      and knowledge sharing.

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