I am a QA professional with over six years of experience in the video game industry. I led and tested on well known titles and closely worked with developers, designers, and production teams to ensure stable and efficient releases of the game within the Agile development cycle.
My experience includes working on F2P titles, including The Seven Deadly Sins: Grand Cross, Transformers: Earth Wars and Brawl Stars. I worked on High profile titles like Rust & Minecraft Dungeons as well as numerous Bandai titles.
My responsibilities included creating test plans on Testarail to execute structured testing, documenting issues through tools such as Jira, and improving QA workflows across projects. I have also led and trained QA teams including compliance teams; worked across PC, console, VR, and mobile platforms, including their SDK’s and Unreal Engine.
I am particularly interested in projects involving game systems, narrative, gameplay mechanics, and live-service titles where quality is paramount.
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