I am a QA professional with over six years of experience in the video game industry. I led and tested on well known titles and closely worked with developers, designers, and production teams to ensure stable and efficient releases of the game within the Agile development cycle. My experience includes working on F2P titles, including The Seven Deadly Sins: Grand Cross, Transformers: Earth Wars and Brawl Stars. I worked on High profile titles like Rust & Minecraft Dungeons as well as numerous Bandai titles. My responsibilities included creating test plans on Testarail to execute structured testing, documenting issues through tools such as Jira, and improving QA workflows across projects. I have also led and trained QA teams including compliance teams; worked across PC, console, VR, and mobile platforms, including their SDK’s and Unreal Engine. I am particularly interested in projects involving game systems, narrative, gameplay mechanics, and live-service titles where quality is paramount.

Mindaugas Guobys

I am a QA professional with over six years of experience in the video game industry. I led and tested on well known titles and closely worked with developers, designers, and production teams to ensure stable and efficient releases of the game within the Agile development cycle. My experience includes working on F2P titles, including The Seven Deadly Sins: Grand Cross, Transformers: Earth Wars and Brawl Stars. I worked on High profile titles like Rust & Minecraft Dungeons as well as numerous Bandai titles. My responsibilities included creating test plans on Testarail to execute structured testing, documenting issues through tools such as Jira, and improving QA workflows across projects. I have also led and trained QA teams including compliance teams; worked across PC, console, VR, and mobile platforms, including their SDK’s and Unreal Engine. I am particularly interested in projects involving game systems, narrative, gameplay mechanics, and live-service titles where quality is paramount.

Available to hire

I am a QA professional with over six years of experience in the video game industry. I led and tested on well known titles and closely worked with developers, designers, and production teams to ensure stable and efficient releases of the game within the Agile development cycle.

My experience includes working on F2P titles, including The Seven Deadly Sins: Grand Cross, Transformers: Earth Wars and Brawl Stars. I worked on High profile titles like Rust & Minecraft Dungeons as well as numerous Bandai titles.

My responsibilities included creating test plans on Testarail to execute structured testing, documenting issues through tools such as Jira, and improving QA workflows across projects. I have also led and trained QA teams including compliance teams; worked across PC, console, VR, and mobile platforms, including their SDK’s and Unreal Engine.

I am particularly interested in projects involving game systems, narrative, gameplay mechanics, and live-service titles where quality is paramount.

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Experience Level

Intermediate

Language

English
Fluent
Latvian
Intermediate
Russian
Intermediate
Lithuanian
Intermediate

Work Experience

QA Engineer at Shiny Dynamics GmbH
August 1, 2024 - October 1, 2024
Defined and enhanced QA processes and game design for an ambitious upcoming title. Established and implemented QA bug report standards to improve project efficiency and communication. Resolved critical game design flaws to enhance gameplay quality and UX. Authored and formalised detailed game-design documents; defined framework for gameplay and world-building concepts. Conducted competitor analysis to inform strategic design decisions and feature implementations. Developed blueprinting capabilities within Unreal Engine 5; overcome gameplay design challenges while supporting the development team during crucial project phases.
Tech Support at BT Group (EE)
January 1, 2025 - January 1, 2026
Achieved approximately 75% First Call Resolution for broadband, landline, and EE TV queries by diagnosing and addressing complex issues.
Senior QA Specialist at Kudos QA
June 1, 2023 - October 1, 2023
Conducted daily build testing across multiple gaming platforms using XD K/S D K toolkit for compliance verification. Created bug reports aligned with client guidelines; deployed strategic approaches to test case development and test plan creation. Delivered CRC compliance for PSVR 2 and Oculus Quest 2 VR builds; ensured projects met quality standards and platform requirements. Enhanced game quality and user engagement by providing feedback on game mechanics and gameplay. Improved team productivity and performance by mentoring junior QA professionals.
Lead QA at Double Eleven
January 1, 2022 - August 1, 2022
Developed QA strategies and led a team of 20 staff on major console projects. Enhanced processes and team dynamics to drive productivity across PC, PlayStation 5 and Xbox Series X|S platforms. Introduced scrum-of-scrums, post-mortems and sprint retrospectives; engaged with external QA teams to enhance collaboration.
QA Tester / Lead at HCL Technologies / ustwo Games / Kudos QA
August 1, 2020 - March 1, 2021
Planned and managed functional testing across various gaming platforms; collaborated with multi-studio teams to ensure quality standards; contributed to broader QA initiatives across projects during the 2020–2021 period.
Senior QA Specialist at Roll7
March 1, 2021 - December 1, 2021
Engaged deeply with the production and development teams of Roll7, overseeing QA processes for high-profile projects; enhanced test protocols and team coordination. Managed the entire QA cycle through all stages of game development, ensuring rigorous testing and quality standards from initial design to final release. Created and managed detailed test plans using Trello and Notion; planned and delegated tasks to align with project milestones. Demonstrated exceptional self-motivation and independence in managing daily builds and overseeing task execution, ensuring project continuity and adherence to schedules.

Education

Bachelor's Degree in Philosophy and Teaching at Vytautas Magnus University
January 1, 2010 - January 1, 2014

Qualifications

Microsoft Certified Games Tester
January 11, 2030 - March 14, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Intermediate