Mindaugas Guobys
I am a QA professional with over six years of experience in the video game industry.
About
I am a QA professional with over six years of experience in the video game industry. I led and tested on well known titles and closely worked with developers, designers, and production teams to ensure stable and efficient releases of the game within the Agile development cycle.
My experience includes working on F2P titles, including The Seven Deadly Sins: Grand Cross, Transformers: Earth Wars and Brawl Stars. I worked on High profile titles like Rust & Minecraft Dungeons as well as numerous Bandai titles.
My responsibilities included creating test plans on Testarail to execute structured testing, documenting issues through tools such as Jira, and improving QA workflows across projects. I have also led and trained QA teams including compliance teams; worked across PC, console, VR, and mobile platforms, including their SDK’s and Unreal Engine.
I am particularly interested in projects involving game systems, narrative, gameplay mechanics, and live-service titles where quality is paramount.
- 3 years' experience
- Joined March 2026
Skills· 2
Languages
- EnglishFluent
- LatvianIntermediate
- RussianIntermediate
- LithuanianIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Vilnius, Lithuania
Work experience· 6 roles
Achieved approximately 75% First Call Resolution for broadband, landline, and EE TV queries by diagnosing and addressing complex issues.
Defined and enhanced QA processes and game design for an ambitious upcoming title. Established and implemented QA bug report standards to improve project efficiency and communication. Resolved critical game design flaws to enhance gameplay quality and UX. Authored and formalised detailed game-design documents; defined framework for gameplay and world-building concepts. Conducted competitor analysis to inform strategic design decisions and feature implementations. Developed blueprinting capabilities within Unreal Engine 5; overcome gameplay design challenges while supporting the development team during crucial project phases.
Conducted daily build testing across multiple gaming platforms using XD K/S D K toolkit for compliance verification. Created bug reports aligned with client guidelines; deployed strategic approaches to test case development and test plan creation. Delivered CRC compliance for PSVR 2 and Oculus Quest 2 VR builds; ensured projects met quality standards and platform requirements. Enhanced game quality and user engagement by providing feedback on game mechanics and gameplay. Improved team productivity and performance by mentoring junior QA professionals.
Education
Certifications and awards
Hire Mindaugas Guobys today
Post a job and invite Mindaugas, or contact them directly. No hidden commission.