Hello! I am a passionate 3D artist and animator with over 7 years of experience crafting believable characters, environments, and visual effects. I work across ZBrush, Maya, Blender, Substance Painter, and rendering in Unity and Unreal Engine, with strong rigging and layout skills. I enjoy collaborating with teams to produce polished assets and ensure smooth pipelines. Outside of production, I love problem-solving, testing, and sharing knowledge with teammates to continuously improve quality and efficiency.

Misha Samorodin

Hello! I am a passionate 3D artist and animator with over 7 years of experience crafting believable characters, environments, and visual effects. I work across ZBrush, Maya, Blender, Substance Painter, and rendering in Unity and Unreal Engine, with strong rigging and layout skills. I enjoy collaborating with teams to produce polished assets and ensure smooth pipelines. Outside of production, I love problem-solving, testing, and sharing knowledge with teammates to continuously improve quality and efficiency.

Available to hire

Hello! I am a passionate 3D artist and animator with over 7 years of experience crafting believable characters, environments, and visual effects. I work across ZBrush, Maya, Blender, Substance Painter, and rendering in Unity and Unreal Engine, with strong rigging and layout skills. I enjoy collaborating with teams to produce polished assets and ensure smooth pipelines.

Outside of production, I love problem-solving, testing, and sharing knowledge with teammates to continuously improve quality and efficiency.

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Language

English
Fluent

Work Experience

Freelance 3D Artist and Animator | Environment Arts Designer at Freelance
May 1, 2019 - Present
Developing portfolio work while collaborating with artists and game developers and animators. Tasks include 3D modelling and texturing, animation, environment layout, testing and identifying potential issues, providing solutions, and escalating or resolving as needed.
Shot Finaling Artist - Technical Animator at ICON Creative Studio
October 1, 2022 - October 1, 2023
Polishing shots, adding dynamics and FX, and refining models using RV, Shotgun, Deadline, and Maya for internal productions. Projects include Transformers: 2 episodes (published) and Firebuds: 34 episodes (estimated release Nov 20 2023 or Mar 2024).
Lead 3D Artist at Indie Game Academy
June 1, 2022 - August 31, 2022
Led the 3D art for a small indie game project; developed environment in Unity based on concept art; designed assets with a Narrative Designer; used 3ds Max, ZBrush, and Photoshop to create assets, slides, cutscenes, and UI art.
3D Prop Artist for VR Application at SimWave Consulting Incorporated
January 1, 2022 - June 1, 2022
Modeling props for environments in Unity and Unreal for medical and military VR simulations and games.
3D Artist, Level Layout Artist at Banging Rocks
September 1, 2020 - April 1, 2021
Helped develop various VR experiences in 3D; used Unity, 3ds Max, Maya, Substance Painter; contributed design feedback and level design.
Render Wrangler/Modeler at Atomic Cartoons
March 1, 2016 - April 1, 2016
Apprenticeship supporting industry learning; used Qube! to manage renders; collaborated with lead modeller.

Education

Foundation Degree at Visual College of Art and Design (VCAD)
October 1, 2011 - March 1, 2015
Course at School Creative Video Game Design, Game & Interactive Media Design
September 1, 2017 - August 31, 2018
3-month cohort program at Indie Game Academy
June 1, 2022 - August 31, 2022
Advanced Unreal Engine cinematics program (Automotive Masterclass) at Double-Jump Academy
January 11, 2030 - May 20, 2026

Qualifications

Circuit Stream Certified XR Developer - Unity
January 11, 2030 - May 20, 2026
Indie Game Academy Level 3 Graduate - Indie Game Academy
January 11, 2030 - May 20, 2026

Industry Experience

Gaming, Media & Entertainment