Available to hire
I’m Mitch Currie, a Unity and game developer based in Wellington, New Zealand. I specialise in building engaging gameplay, UI engineering, and VR/AR experiences, with hands-on experience in multiplayer networking and audio integration.
With over seven years of professional development experience, I’ve worked across both the video game and VR training spaces, collaborating with designers, artists, and testers to ship polished, robust software under pressure. I’m a proactive learner who loves solving complex problems and improving teamwork through clear communication.
Skills
Language
English
Fluent
Work Experience
Unity Developer at Skills VR
July 1, 2025 - PresentDeveloped immersive VR training modules for a multi-national pharmaceutical and medical technology company, simulating real-world procedures to train health care professionals. Added features to the bespoke, node-based VR system in Unity.
Unity Engineer (Contract) at Wizard Cats
June 1, 2025 - October 1, 2025Worked as a Unity Engineer on Wizard Cats—an upcoming rogue-lite game; implemented core gameplay features, user interface elements, an audio system, and a localization system.
Software Engineer II at Play Side Studios
March 1, 2023 - April 1, 2025Collaborated as a software engineer on game systems; worked with the audio designer to integrate Wwise and other audio tools into the project.
Software Engineer I at Play Side Studios
January 1, 2022 - March 1, 2023Joined a small team to prototype and implement core game systems; contributed across UI/UX, gameplay, tutorials, sound, physics, and AI; helped set up editor tools and tooling.
Software Engineer at Hutch
November 1, 2019 - December 1, 2021Developed AI systems and hosted training sessions for other programmers and designers; contributed to multiple live operations and internal tooling.
Tax Accountant & Consultant at Deloitte
February 1, 2012 - July 1, 2015Prepared comprehensive tax advice for a diverse client base, fostering relationships with domestic and international clients; solved complex problems by interpreting and applying tax law; mentored junior staff.
Unity Engineer at Wizard Cats
June 1, 2025 - October 1, 2025Implemented core gameplay features, UI, audio interface, and localization for an upcoming roguelite title; contributed to player controls, NPC interactions, and AI systems within Unity 3D.
Hutch Engineer at Hutch Games
November 1, 2019 - December 1, 2021Prototype development across mobile racing titles using iOS/Android with Unity 3D; contributed to Rebel Racing features, AI behaviours, and core systems; mentored juniors on engine tooling and workflow.
Junior Gameplay Programmer at TT Games
November 1, 2018 - October 1, 2019Implemented AI systems and gameplay features for LEGO Star Wars: The Skywalker Saga using C++ in the proprietary engine; designed and tested new systems, contributed to level design and gameplay tuning.
Education
Bachelor of Software Engineering (Game Programming) at Media Design School
July 1, 2015 - June 1, 2018Bachelor of Commerce and Administration (Honours) at Victoria University of Wellington
February 1, 2009 - November 1, 2011Bachelor of Commerce and Administration (Honours) at Victoria University of Wellington
February 1, 2009 - November 1, 2011Bachelor of Software Engineering (Game Programming) at Media Design School
July 1, 2015 - June 1, 2018Qualifications
Chartered Accountant
January 11, 2030 - May 27, 2026Unity Certified Developer
November 1, 2017 - June 21, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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