MK

Mitchell Kenney

Available to hire

Sound designer and audio professional with 10+ years of audio experience and 3+ years in AAA game development.

About

Sound designer and audio professional with 10+ years of audio experience and 3+ years in AAA game development. Specialized in sound design, dialogue, and technical implementation through audio middleware, game engines, and localization workflows.

Experienced in recording and field recording, implementing Foley, managing audio quality control (including TTS dialogue QC), and integrating localized dialogue assets for multi-language releases. Skilled with tools across Pro Tools, Wwise, FMOD, Unity/Unreal pipelines, and production tracking systems like Jira and Confluence.

  • 3 years' experience
  • Joined July 2026

Languages

  • EnglishAdvanced
  • Spanish; CastilianFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 6 roles

Associate Audio Artist - Battlefield 6 · Electronic ArtsApr 2025 – Jan 2026 · 10 mos

Supported the audio localization lead/software in the project. Responsible for final audio quality across integrated languages and integration of localized audio into the game. Audio processing, audio dialogue effects, editing and mastering of dialogue. Audio bug fixing. Checked and adjusted mixes for cinematic localized content. Performed quality control of TTS (text-to-speech) for U.S. and Spanish.

Associate Dialogue & Sound Designer - Marvel’s Spider-Man 2 · Sony Interactive Entertainment (SIE)Sep 2022 – Jan 2024 · 1 yr 5 mos

Integrated dialogue assets into Wwise and into the localization tool. Audio editing for dialogue and sound effects, with quality control on dialogue assets. Added vocal efforts to animations for main characters and NPCs, and worked on multiple interactive button-mash events. Implemented sounds using visual scripting. Designed, edited, and integrated sound effects/Foley into game characters and open world content. Assisted with fixing gameplay bugs during post-production and contributed to final mix.

Sound Design Intern - Marvel’s Spider-Man 2 · Sony Interactive Entertainment (SIE)Jun 2022 – Sep 2022 · 4 mos

Implemented Foley for gameplay animations, vignettes, and in-game cinematics. Sound design and implementation for game characters including sand minions and symbiotes. Implemented environment sounds for game objects and specific scenes using sound emitters and prefabs. Used proprietary tools and proprietary game engine. Worked on production post-participation including addressing gameplay bugs during post-production and supporting final mix.

Associate Sound Designer - Beyond Skyrim · UnknownAug 2021 – Feb 2022 · 7 mos
Sound Designer - Dungeon Color · UnknownJun 2021 – Aug 2021 · 3 mos
Sound Intern · Fáctoria de RuidosFeb 2018 – Mar 2018 · 2 mos

Education

Master’s of Arts in Sound Design for Video Games · University of Chichester2022 – 2024
Bachelor’s Degree in Audiovisual Communication · University of Seville2014 – 2018

Certifications and awards· 6

Professional Certificate - Google Project Management (in progress)2030 – 2026
HOFA College Live Sound Engineering Certificate2030 – 2025
Audio Kinetik Audio Kinetik Wise 3.01 (Unity Integration - Jun 2021)2021 – 2026
Interactive Music - Aug 20202020 – 2026

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