Available to hire
Sound designer and audio professional with 10+ years of audio experience and 3+ years in AAA game development. Specialized in sound design, dialogue, and technical implementation through audio middleware, game engines, and localization workflows.
Experienced in recording and field recording, implementing Foley, managing audio quality control (including TTS dialogue QC), and integrating localized dialogue assets for multi-language releases. Skilled with tools across Pro Tools, Wwise, FMOD, Unity/Unreal pipelines, and production tracking systems like Jira and Confluence.
Language
English
Advanced
Spanish; Castilian
Fluent
Work Experience
Associate Audio Artist - Battlefield 6 at Electronic Arts
April 1, 2025 - January 1, 2026Supported the audio localization lead/software in the project. Responsible for final audio quality across integrated languages and integration of localized audio into the game. Audio processing, audio dialogue effects, editing and mastering of dialogue. Audio bug fixing. Checked and adjusted mixes for cinematic localized content. Performed quality control of TTS (text-to-speech) for U.S. and Spanish.
Associate Dialogue & Sound Designer - Marvel’s Spider-Man 2 at Sony Interactive Entertainment (SIE)
September 1, 2022 - January 1, 2024Integrated dialogue assets into Wwise and into the localization tool. Audio editing for dialogue and sound effects, with quality control on dialogue assets. Added vocal efforts to animations for main characters and NPCs, and worked on multiple interactive button-mash events. Implemented sounds using visual scripting. Designed, edited, and integrated sound effects/Foley into game characters and open world content. Assisted with fixing gameplay bugs during post-production and contributed to final mix.
Sound Design Intern - Marvel’s Spider-Man 2 at Sony Interactive Entertainment (SIE)
June 1, 2022 - September 1, 2022Implemented Foley for gameplay animations, vignettes, and in-game cinematics. Sound design and implementation for game characters including sand minions and symbiotes. Implemented environment sounds for game objects and specific scenes using sound emitters and prefabs. Used proprietary tools and proprietary game engine. Worked on production post-participation including addressing gameplay bugs during post-production and supporting final mix.
Associate Sound Designer - Beyond Skyrim at Unknown
August 1, 2021 - February 1, 2022Remote sound design for medieval weapons for the expansion mod of The Elder Scrolls V: Skyrim. (Sound Intern/Associate role).
Sound Designer - Dungeon Color at Unknown
June 1, 2021 - August 1, 2021Remote sound design for top-down video game platforms including Steam and PlayStation. Sound design intern roles for animations for gameplay, vignettes, and in-game cinematics. Worked on game character sound including sand minions and symbiotes. Implemented environment sounds for game objects and specific scenes via sound emitters and prefabs. Managed to use proprietary tools and a proprietary game engine. Contributed to integrations and post-production fixes and final mix improvements, including interactive button-machine event work and sound implementation using visual scripting.
Sound Intern at Fáctoria de Ruidos
February 1, 2018 - March 1, 2018Foley recording and editing for the movie “El Mundo Es Suyo”. Audio and picture synchronization.
Education
Master’s of Arts in Sound Design for Video Games at University of Chichester
June 1, 2022 - March 1, 2024Bachelor’s Degree in Audiovisual Communication at University of Seville
September 1, 2014 - July 1, 2018Qualifications
Professional Certificate - Google Project Management (in progress)
January 11, 2030 - July 27, 2026HOFA College Live Sound Engineering Certificate
January 11, 2030 - February 1, 2025Audio Kinetik Audio Kinetik Wise 3.01 (Unity Integration - Jun 2021)
June 1, 2021 - July 27, 2026Interactive Music - Aug 2020
August 1, 2020 - July 27, 2026Audio Kinetik Audio Kinetik Wise 2.01
January 11, 2030 - July 27, 2026Audio post-production for Film and TV - Sep 2018 to Dec 2018
September 1, 2018 - December 1, 2018Industry Experience
Gaming, Media & Entertainment, Software & Internet
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